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SDL_!GetMouseState?

SDL_!GetMouseState?

NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO


NAME

SDL_!GetMouseState?- Retrieve the current state of the mouse

SYNOPSIS

#include

Uint8 SDL_!GetMouseState?(__int *x, int

  • y__);

DESCRIPTION

The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor position. You can pass NULL for either x or y.

EXAMPLE

SDL_!PumpEvents?(); if(SDL_!GetMouseState?(NULL, NULL)

SEE ALSO

SDL_!GetRelativeMouseState?, SDL_!PumpEvents?


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