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Diff: SDL_GL_GetProcAddress(3)
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Differences between current version and predecessor to the previous major change of SDL_GL_GetProcAddress(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:42 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:42 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_GL_GetProcAddress  
-!!!SDL_GL_GetProcAddress 
+SDL_GL_! GetProcAddress  
+!!!SDL_GL_! GetProcAddress 
 NAME 
 SYNOPSIS 
 DESCRIPTION 
 EXAMPLE 
@@ -8,23 +8,23 @@
 ---- 
 !!NAME 
  
  
-SDL_GL_GetProcAddress- Get the address of a GL function 
+SDL_GL_! GetProcAddress- Get the address of a GL function 
 !!SYNOPSIS 
  
  
 __#include __ 
  
  
-__void *SDL_GL_GetProcAddress__(__const char* 
+__void *SDL_GL_! GetProcAddress__(__const char* 
 proc__); 
 !!DESCRIPTION 
  
  
 Returns the address of the GL function __proc__, or 
 __NULL__ if the function is not found. If the GL library 
-is loaded at runtime, with __SDL_GL_LoadLibrary__, then 
+is loaded at runtime, with __SDL_GL_! LoadLibrary__, then 
 ''all'' GL functions must be retrieved this way. Usually 
 this is used to retrieve function pointers to OpenGL 
 extensions. 
 !!EXAMPLE 
@@ -36,10 +36,10 @@
 
 
 
 /* Get function pointer */ 
-glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress( 
+glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_! GetProcAddress( 
 !!SEE ALSO 
  
  
-__SDL_GL_LoadLibrary__ 
+__SDL_GL_! LoadLibrary__ 
 ---- 
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