Differences between current version and predecessor to the previous major change of SDL_GL_GetProcAddress(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:42 pm | by perry | Revert |
@@ -1,6 +1,6 @@
-SDL_GL_GetProcAddress
-!!!SDL_GL_GetProcAddress
+SDL_GL_!
GetProcAddress
+!!!SDL_GL_!
GetProcAddress
NAME
SYNOPSIS
DESCRIPTION
EXAMPLE
@@ -8,23 +8,23 @@
----
!!NAME
-SDL_GL_GetProcAddress- Get the address of a GL function
+SDL_GL_!
GetProcAddress- Get the address of a GL function
!!SYNOPSIS
__#include __
-__void *SDL_GL_GetProcAddress__(__const char*
+__void *SDL_GL_!
GetProcAddress__(__const char*
proc__);
!!DESCRIPTION
Returns the address of the GL function __proc__, or
__NULL__ if the function is not found. If the GL library
-is loaded at runtime, with __SDL_GL_LoadLibrary__, then
+is loaded at runtime, with __SDL_GL_!
LoadLibrary__, then
''all'' GL functions must be retrieved this way. Usually
this is used to retrieve function pointers to OpenGL
extensions.
!!EXAMPLE
@@ -36,10 +36,10 @@
.
.
.
/* Get function pointer */
-glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress(
+glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_!
GetProcAddress(
!!SEE ALSO
-__SDL_GL_LoadLibrary__
+__SDL_GL_!
LoadLibrary__
----