SDL_!FreeSurface?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!FreeSurface?- Frees (deletes) and SDL_Surface
#include
void SDL_!FreeSurface?(__SDL_Surface
Frees the resources used by a previously created SDL_Surface. If the surface was created using SDL_CreateRGBSurfaceFrom then the pixel data is not freed.
SDL_CreateRGBSurface SDL_CreateRGBSurfaceFrom
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