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SDL_!FillRect?

SDL_!FillRect?

NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO


NAME

SDL_!FillRect?- This function performs a fast fill of the given rectangle with some color

SYNOPSIS

#include

int SDL_!FillRect?(__SDL_Surface *dst, SDL_Rect

  • dstrect, Uint32 color__);

DESCRIPTION

This function performs a fast fill of the given rectangle with color. If dstrect is NULL, the whole surface will be filled with color.

The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB function.

If there is a clip rectangle set on the destination (set via SDL_!SetClipRect?) then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle.

RETURN VALUE

This function returns 0 on success, or -1 on error.

SEE ALSO

SDL_MapRGB, SDL_!BlitSurface?, SDL_Rect


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