SDL_!FillRect?
NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO
SDL_!FillRect?- This function performs a fast fill of the given rectangle with some color
#include
int SDL_!FillRect?(__SDL_Surface *dst, SDL_Rect
This function performs a fast fill of the given rectangle with color. If dstrect is NULL, the whole surface will be filled with color.
The color should be a pixel of the format used by the surface, and can be generated by the SDL_MapRGB function.
If there is a clip rectangle set on the destination (set via SDL_!SetClipRect?) then this function will clip based on the intersection of the clip rectangle and the dstrect rectangle.
This function returns 0 on success, or -1 on error.
SDL_MapRGB, SDL_!BlitSurface?, SDL_Rect
One page links to SDL_FillRect(3):