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Differences between current version and predecessor to the previous major change of SDL_Event(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:42 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:42 pm by perry Revert
@@ -15,19 +15,19 @@
  
  
 typedef union{ 
 Uint8 type; 
-SDL_ActiveEvent active;  
-SDL_KeyboardEvent key;  
-SDL_MouseMotionEvent motion;  
-SDL_MouseButtonEvent button;  
-SDL_JoyAxisEvent jaxis;  
-SDL_JoyBallEvent jball;  
-SDL_JoyHatEvent jhat;  
-SDL_JoyButtonEvent jbutton;  
-SDL_ResizeEvent resize;  
-SDL_QuitEvent quit;  
-SDL_UserEvent user; 
+SDL_! ActiveEvent active;  
+SDL_! KeyboardEvent key;  
+SDL_! MouseMotionEvent motion;  
+SDL_! MouseButtonEvent button;  
+SDL_! JoyAxisEvent jaxis;  
+SDL_! JoyBallEvent jball;  
+SDL_! JoyHatEvent jhat;  
+SDL_! JoyButtonEvent jbutton;  
+SDL_! ResizeEvent resize;  
+SDL_! QuitEvent quit;  
+SDL_! UserEvent user; 
 SDL_SywWMEvent syswm; 
 } SDL_Event; 
 !!STRUCTURE DATA 
  
@@ -89,54 +89,54 @@
  
 __SDL_ACTIVEEVENT__ 
  
  
-__SDL_ActiveEvent__ 
+__SDL_! ActiveEvent__ 
  
  
 __SDL_KEYDOWN/UP__ 
  
  
-__SDL_KeyboardEvent__ 
+__SDL_! KeyboardEvent__ 
  
  
 __SDL_MOUSEMOTION__ 
  
  
-__SDL_MouseMotionEvent__ 
+__SDL_! MouseMotionEvent__ 
  
  
 __SDL_MOUSEBUTTONDOWN/UP__ 
  
  
-__SDL_MouseButtonEvent__ 
+__SDL_! MouseButtonEvent__ 
  
  
 __SDL_JOYAXISMOTION__ 
  
  
-__SDL_JoyAxisEvent__ 
+__SDL_! JoyAxisEvent__ 
  
  
 __SDL_JOYBALLMOTION__ 
  
  
-__SDL_JoyBallEvent__ 
+__SDL_! JoyBallEvent__ 
  
  
 __SDL_JOYHATMOTION__ 
  
  
-__SDL_JoyHatEvent__ 
+__SDL_! JoyHatEvent__ 
  
  
 __SDL_JOYBUTTONDOWN/UP__ 
  
  
-__SDL_JoyButtonEvent__ 
+__SDL_! JoyButtonEvent__ 
  
  
-__SDL_QUIT SDL_QuitEvent__ 
+__SDL_QUIT SDL_! QuitEvent__ 
  
  
 __SDL_SYSWMEVENT__ 
  
@@ -146,15 +146,15 @@
  
 __SDL_VIDEORESIZE__ 
  
  
-__SDL_ResizeEvent__ 
+__SDL_! ResizeEvent__ 
  
  
 __SDL_USEREVENT__ 
  
  
-__SDL_UserEvent__ 
+__SDL_! UserEvent__ 
 !!USE 
  
  
 The __SDL_Event__ structure has two uses 
@@ -166,27 +166,27 @@
 Placing events on the event queue 
  
  
 Reading events from the event queue is done with either 
-__SDL_PollEvent__ or __SDL_PeepEvents__. We'll use  
-__SDL_PollEvent__ and step through an 
+__SDL_! PollEvent__ or __SDL_! PeepEvents__. We'll use  
+__SDL_! PollEvent__ and step through an 
 example. 
  
  
 First off, we create an empty __SDL_Event__ 
 structure. 
  
  
 SDL_Event test_event; 
-__SDL_PollEvent__ removes the next event from the event queue, if there are no events on the queue it returns ____ otherwise it returns __1__. We use a __while__ loop to process each event in turn. 
+__SDL_! PollEvent__ removes the next event from the event queue, if there are no events on the queue it returns ____ otherwise it returns __1__. We use a __while__ loop to process each event in turn. 
  
  
-while(SDL_PollEvent(  
-The __SDL_PollEvent__ function take a pointer to an __SDL_Event__ structure that is to be filled with event information. We know that if __SDL_PollEvent__ removes an event from the queue then the event information will be placed in our __test_event__ structure, but we also know that the ''type'' of event will be placed in the __type__ member of __test_event__. So to handle each event __type__ seperately we use a __switch__ statement. 
+while(SDL_! PollEvent(  
+The __SDL_! PollEvent__ function take a pointer to an __SDL_Event__ structure that is to be filled with event information. We know that if __SDL_! PollEvent__ removes an event from the queue then the event information will be placed in our __test_event__ structure, but we also know that the ''type'' of event will be placed in the __type__ member of __test_event__. So to handle each event __type__ seperately we use a __switch__ statement. 
  
  
  switch(test_event.type) { 
-We need to know what kind of events we're looking for ''and'' the event __type__'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that __SDL_MOUSEMOTION__ is, more than likely, the event we're looking for. A little ''more'' research tells use that __SDL_MOUSEMOTION__ events are handled within the __SDL_MouseMotionEvent__ structure which is the __motion__ member of __SDL_Event__. We can check for the __SDL_MOUSEMOTION__ event __type__ within our __switch__ statement like so: 
+We need to know what kind of events we're looking for ''and'' the event __type__'s of those events. So lets assume we want to detect where the user is moving the mouse pointer within our application. We look through our event types and notice that __SDL_MOUSEMOTION__ is, more than likely, the event we're looking for. A little ''more'' research tells use that __SDL_MOUSEMOTION__ events are handled within the __SDL_! MouseMotionEvent__ structure which is the __motion__ member of __SDL_Event__. We can check for the __SDL_MOUSEMOTION__ event __type__ within our __switch__ statement like so: 
  
  
  case SDL_MOUSEMOTION: 
 All we need do now is read the information out of the __motion__ member of __test_event__. 
@@ -196,9 +196,9 @@
  
  
 It is also possible to push events onto the event queue and 
 so use it as a two-way communication path. Both 
-__SDL_PushEvent__ and __SDL_PeepEvents__ allow you to 
+__SDL_! PushEvent__ and __SDL_! PeepEvents__ allow you to 
 place events onto the event queue. This is usually used to 
 place a __SDL_USEREVENT__ on the event queue, however you 
 could use it to post fake input events if you wished. 
 Creating your own events is a simple matter of choosing the 
@@ -211,11 +211,11 @@
 user_event.type=SDL_USEREVENT; 
 user_event.user.code=2; 
 user_event.user.data1=NULL; 
 user_event.user.data2=NULL; 
-SDL_PushEvent( 
+SDL_! PushEvent( 
 !!SEE ALSO 
  
  
-__SDL_PollEvent__, __SDL_PushEvent__,  
-__SDL_PeepEvents__ 
+__SDL_! PollEvent__, __SDL_! PushEvent__,  
+__SDL_! PeepEvents__ 
 ---- 
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