version 2, including all changes.
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SDL_CreateRGBSurface |
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!!!SDL_CreateRGBSurface |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_CreateRGBSurface- Create an empty SDL_Surface |
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!!SYNOPSIS |
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__#include __ |
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__SDL_Surface *SDL_CreateRGBSurface__(__Uint32 flags, |
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int width, int height, int depth, Uint32 Rmask, Uint32 |
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Gmask, Uint32 Bmask, Uint32 Amask__); |
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!!DESCRIPTION |
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Allocate an empty surface (must be called after |
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''SDL_!SetVideoMode'') |
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If __depth__ is 8 bits an empty palette is allocated for |
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the surface, otherwise a 'packed-pixel' |
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__SDL_!PixelFormat__ is created using the |
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__[[RGBA]mask__'s provided (see __SDL_!PixelFormat__). |
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The __flags__ specifies the type of surface that should |
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be created, it is an OR'd combination of the following |
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possible values. |
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__SDL_SWSURFACE__ |
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SDL will create the surface in system memory. This improves |
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the performance of pixel level access, however you may not |
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be able to take advantage of some types of hardware |
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blitting. |
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__SDL_HWSURFACE__ |
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SDL will attempt to create the surface in video memory. This |
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will allow SDL to take advantage of Video- |
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__SDL_SRCCOLORKEY__ |
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With this flag SDL will attempt to find the best location |
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for this surface, either in system memory or video memory, |
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to obtain hardware colorkey blitting support. |
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__SDL_SRCALPHA__ With this flag SDL will attempt to find |
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the best location for this surface, either in system memory |
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or video memory, to obtain hardware alpha |
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support |
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!!SEE ALSO |
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__SDL_CreateRGBSurfaceFrom__, __SDL_!FreeSurface__, |
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__SDL_!SetVideoMode__, __SDL_!LockSurface__, |
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__SDL_!PixelFormat__, __SDL_Surface__ |
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---- |