version 2, including all changes.
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SDL_!AudioSpec |
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!!!SDL_!AudioSpec |
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NAME |
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STRUCTURE DEFINITION |
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STRUCTURE DATA |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!AudioSpec- Audio Specification Structure |
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!!STRUCTURE DEFINITION |
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typedef struct{ |
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int freq; |
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Uint16 format; |
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Uint8 channels; |
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Uint8 silence; |
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Uint16 samples; |
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Uint32 size; |
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void (*callback)(void *userdata, Uint8 *stream, int len); |
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void *userdata; |
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} SDL_!AudioSpec; |
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!!STRUCTURE DATA |
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__freq__ Audio frequency in samples per |
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second |
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__format__ Audio data format |
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__channels__ Number of channels: 1 mono, 2 |
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stereo |
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__silence__ Audio buffer silence value |
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(calculated) |
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__samples__ Audio buffer size in samples |
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__size__ Audio buffer size in bytes |
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(calculated) |
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__callback(..)__ Callback function for filling the audio |
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buffer |
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__userdata__ Pointer the user data which is passed to the |
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callback function |
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!!DESCRIPTION |
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The __SDL_!AudioSpec__ structure is used to describe the |
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format of some audio data. This structure is used by |
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__SDL_!OpenAudio__ and __SDL_LoadWAV__. While all |
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fields are used by __SDL_!OpenAudio__ only __freq__, |
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__format__, __samples__ and __channels__ are used |
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by __SDL_LoadWAV__. We will detail these common members |
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here. |
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__freq__ The number of samples sent to the sound device |
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every second. Common values are 11025, 22050 and 44100. The |
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higher the better. |
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__format__ Specifies the size and type of each sample |
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element |
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__AUDIO_U8__ |
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__AUDIO_S8__ |
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__AUDIO_U16__ or __AUDIO_U16LSB__ |
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__AUDIO_S16__ or __AUDIO_S16LSB__ |
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__AUDIO_U16MSB__ |
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__AUDIO_S16MSB__ |
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__AUDIO_U16SYS__ |
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__AUDIO_S16SYS__ |
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__channels__ The number of seperate sound channels. 1 is |
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mono (single channel), 2 is stereo (dual |
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channel). |
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__samples__ When used with __SDL_!OpenAudio__ this |
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refers to the size of the audio buffer in samples. A sample |
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a chunk of audio data of the size specified in __format__ |
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mulitplied by the number of channels. When the |
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__SDL_!AudioSpec__ is used with __SDL_LoadWAV samples__ |
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is set to 4096. |
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!!SEE ALSO |
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__SDL_!OpenAudio__, __SDL_LoadWAV__ |
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---- |