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Differences between version 22 and previous revision of ProgrammingLanguage.

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Newer page: version 22 Last edited on Wednesday, November 19, 2003 6:19:41 pm by AristotlePagaltzis Revert
Older page: version 21 Last edited on Wednesday, November 19, 2003 6:18:48 pm by AristotlePagaltzis Revert
@@ -15,9 +15,9 @@
 These languages are designed for low-level software: drivers, OperatingSystems, game engines, any code that has to go really fast. They tend to be simplistic languages that closely follow the [VonNeumann | JohnVonNeumann] architecture [CPU]s are based on which allows skilled programmers to predict and control exactly how their code will be executed. 
  
 <?plugin BackLinks page=CategorySystemsProgrammingLanguages noheader=1 ?> 
  
-Strangely, to date they tend to be very "unsafe" languages too. In code written in [C], the SystemsProgrammingLanguage for [Unix], it's easy to introduce tiny bugs that mysteriously screw everthing up from time to time -- not something you want your OperatingSystem to do. [Modula2] is the exception to this rule. 
+Strangely, to date they tend to be very "unsafe" languages too. In code written in [C], the systems programming language for [Unix], it's easy to introduce tiny bugs that mysteriously screw everthing up from time to time -- not something you want your OperatingSystem to do. [Modula2] is the exception to this rule. 
  
 !!! Imperative programming languages 
  
 <?plugin BackLinks page=CategoryImperativeProgrammingLanguages noheader=1 ?>