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Newer page: | version 22 | Last edited on Wednesday, November 19, 2003 6:19:41 pm | by AristotlePagaltzis | Revert |
Older page: | version 21 | Last edited on Wednesday, November 19, 2003 6:18:48 pm | by AristotlePagaltzis | Revert |
@@ -15,9 +15,9 @@
These languages are designed for low-level software: drivers, OperatingSystems, game engines, any code that has to go really fast. They tend to be simplistic languages that closely follow the [VonNeumann | JohnVonNeumann] architecture [CPU]s are based on which allows skilled programmers to predict and control exactly how their code will be executed.
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-Strangely, to date they tend to be very "unsafe" languages too. In code written in [C], the SystemsProgrammingLanguage
for [Unix], it's easy to introduce tiny bugs that mysteriously screw everthing up from time to time -- not something you want your OperatingSystem to do. [Modula2] is the exception to this rule.
+Strangely, to date they tend to be very "unsafe" languages too. In code written in [C], the systems programming language
for [Unix], it's easy to introduce tiny bugs that mysteriously screw everthing up from time to time -- not something you want your OperatingSystem to do. [Modula2] is the exception to this rule.
!!! Imperative programming languages
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