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Differences between current version and revision by previous author of OpenGL.

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Newer page: version 5 Last edited on Monday, November 15, 2004 4:41:46 am by AristotlePagaltzis
Older page: version 4 Last edited on Sunday, November 14, 2004 8:26:12 pm by PeterHewett Revert
@@ -2,7 +2,7 @@
  
 It is a rather low-level interface for programmers to draw polygons into the computer graphics hardware. However, the abstraction layer it provides means it is very portable. [OpenGL] had little mindshare of developers a few years ago when the other graphics [API]s included [Microsoft]'s Direct3D (part of DirectX) and 3dfx's Glide when one thing changed everything. That one thing was [Quake], when JohnCarmack's id software chose [OpenGL]. [Quake], combined with a Voodoo2 graphics card and the [OpenGL] drivers that came with it, 
 was irrestible. 
  
-As far as [Linux] is concerned, [XFree86] has supported [OpenGL] pretty well since the 3.3.x series, and the newer 4.x series has great support. Mesa is a [Free] implementation of [OpenGL] in software. Some card manufacturers have release specifications that allow developers to write drivers to take advantage of hardware acceleration. Other manufacturers are not so cooperative, notably nVidia, and offer BinaryDriver~s, see NvidiaDriver . See [Nvidia OpenGL Configuration mini-HOWTO | http://www.tldp.org/HOWTO/Nvidia-OpenGL-Configuration/] for specific details and some more background to how [OpenGL] works with [XFree86]. 
+As far as [Linux] is concerned, [XFree86] has supported [OpenGL] pretty well since the 3.3.x series, and the newer 4.x series has great support. Mesa is a [Free] implementation of [OpenGL] in software. Some card manufacturers have release specifications that allow developers to write drivers to take advantage of hardware acceleration. Other manufacturers are not so cooperative, notably nVidia, and offer BinaryDriver~s. See [Nvidia OpenGL Configuration mini-HOWTO | http://www.tldp.org/HOWTO/Nvidia-OpenGL-Configuration/] or our NvidiaDriverHowto for specific details and some more background to how [OpenGL] works with [XFree86]. 
  
 For anyone interested in programming using [OpenGL], [SDL] and [GLUT] are highly recommended. They save you a lot of time and energy learning the intracacies of your particular platform and make your program portable.