Penguin
Diff: BungGameEngine
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Differences between version 8 and predecessor to the previous major change of BungGameEngine.

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Newer page: version 8 Last edited on Sunday, February 15, 2004 12:36:41 pm by SamJansen Revert
Older page: version 7 Last edited on Sunday, February 23, 2003 6:59:55 pm by CraigBox Revert
@@ -17,14 +17,13 @@
 * The beginnings of MD3 model support. 
 * Custom XML parser and XML files used for configuration. 
 * The beginnings of scripting via Lua. 
  
-An old mirror of screenshots/information can be found at [http://york .ods .org /~sam/bung/].  
-  
-A newer page is in development at [http://bung .ods .org ]. 
+An old mirror of screenshots/information can be found at [http://vegas .nevada .net.nz /~sam/bung/]. The current page describing BuNg and its current uses (not games, even though its called a game engine) is [here| http://voodoo .cs .waikato.ac.nz/~stj2/bung ]. 
  
 Though the project has mainly been coded in MicrosoftWindows with Microsoft Visual [C++] .NET, it also works in Linux using [SimpleDirectMediaLayer], or SDL. 
+  
 ---- 
 There are a number of people finding this page through google mostly looking for information on collision detection using opcode, and how to read md3 models etc, perhaps you would like to describe your experiences with these things here for others benefit? 
  
 Game programming tutorials aren't really WLUG material; instead I've put extra information up on my server. 
-* A simple opcode tutorial can be found at: [http://bung.ods.org/opcode/]
+I used to have a page something with some tutorials, but I seem to have lost it