Penguin
Diff: BungGameEngine
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Differences between version 7 and revision by previous author of BungGameEngine.

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Newer page: version 7 Last edited on Sunday, February 23, 2003 6:59:55 pm by CraigBox Revert
Older page: version 6 Last edited on Sunday, February 23, 2003 4:58:40 pm by SamJansen Revert
@@ -3,13 +3,13 @@
 Currently it works a little more like a QuakeIII level viewer than anything else. Basically, SamJansen wrote a QuakeIII level importer so the development process had decent size & quality levels to work with. The levels aren't rendered entirely, certain things are missing (mainly animated textures and the like). 
  
 A basic feature list follows: 
 * OpenGL and Direct3D rendering. 
-* VFS (virtual file system) that support compressed (gzip) and uncompressed files in the BuNg archive file format. 
+* VFS (virtual file system) that support compressed (gzip) and uncompressed files in the Bung archive file format. 
 * MD2 model loading and animation. 
 * OO design allowing for the possibilities of a Direct3D renderer (done!) and Linux support (done!). 
 * Octree-based level with view-frustum culling. 
-* Basic Quake 3 level exporter to convert from BSP files to BuNg level files. 
+* Basic Quake 3 level exporter to convert from BSP files to Bung level files. 
 * Texture-mapped text output. 
 * Random image displayed on the loading screen. 
 * Collision detection courtesy of the Opcode collision detection library (with custom code to cache the information on disk). 
 * Collision response to allow the player to slide along walls and climb up stairs. (Still somewhat buggy)