Differences between version 7 and revision by previous author of BungGameEngine.
Other diffs: Previous Major Revision, Previous Revision, or view the Annotated Edit History
Newer page: | version 7 | Last edited on Sunday, February 23, 2003 6:59:55 pm | by CraigBox | Revert |
Older page: | version 6 | Last edited on Sunday, February 23, 2003 4:58:40 pm | by SamJansen | Revert |
@@ -3,13 +3,13 @@
Currently it works a little more like a QuakeIII level viewer than anything else. Basically, SamJansen wrote a QuakeIII level importer so the development process had decent size & quality levels to work with. The levels aren't rendered entirely, certain things are missing (mainly animated textures and the like).
A basic feature list follows:
* OpenGL and Direct3D rendering.
-* VFS (virtual file system) that support compressed (gzip) and uncompressed files in the BuNg
archive file format.
+* VFS (virtual file system) that support compressed (gzip) and uncompressed files in the Bung
archive file format.
* MD2 model loading and animation.
* OO design allowing for the possibilities of a Direct3D renderer (done!) and Linux support (done!).
* Octree-based level with view-frustum culling.
-* Basic Quake 3 level exporter to convert from BSP files to BuNg
level files.
+* Basic Quake 3 level exporter to convert from BSP files to Bung
level files.
* Texture-mapped text output.
* Random image displayed on the loading screen.
* Collision detection courtesy of the Opcode collision detection library (with custom code to cache the information on disk).
* Collision response to allow the player to slide along walls and climb up stairs. (Still somewhat buggy)