Differences between current version and revision by previous author of BungGameEngine.
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Newer page: | version 12 | Last edited on Monday, April 9, 2007 8:30:32 pm | by CraigBox | |
Older page: | version 11 | Last edited on Thursday, September 23, 2004 3:35:24 pm | by SamJansen | Revert |
@@ -17,11 +17,9 @@
* Particle system.
* Quake3-style shaders.
* GUI system (still in early stages at the time of writing).
-Screenshots/information can be found at [http://jane.nevada.net.nz/~sam/bung/]. I don't get around to updating this very often, but it does show some semi-recent as well as old screenshots off.
-
-
The somewhat more
stable page describing BuNg and its main uses (not games, even though its called a game engine) is [here|http://www.wand.net.nz/~stj2/bung].
+The somewhat stable page describing BuNg and its main uses (not games, even though its called a game engine) is [here|http://www.wand.net.nz/~stj2/bung].
These days we are developing a game in BuNg. It is aimed at being a fairly simplistic first person shooter. More information when it reaches a more playable state. At the time of writing there are frags, respawning, in-game changing of levels, chatting and 2 different weapon types. Much more is planned in the coming months with a 1.0 release being fully playable on Linux and Windows.
Though the project has mainly been coded in MicrosoftWindows with Microsoft Visual [C++] .NET, it also works in Linux and FreeBSD using [SimpleDirectMediaLayer], or SDL.