Penguin
Diff: BungGameEngine
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Newer page: version 12 Last edited on Monday, April 9, 2007 8:30:32 pm by CraigBox
Older page: version 11 Last edited on Thursday, September 23, 2004 3:35:24 pm by SamJansen Revert
@@ -17,11 +17,9 @@
 * Particle system. 
 * Quake3-style shaders. 
 * GUI system (still in early stages at the time of writing). 
  
-Screenshots/information can be found at [http://jane.nevada.net.nz/~sam/bung/]. I don't get around to updating this very often, but it does show some semi-recent as well as old screenshots off.  
-  
- The somewhat more stable page describing BuNg and its main uses (not games, even though its called a game engine) is [here|http://www.wand.net.nz/~stj2/bung]. 
+The somewhat stable page describing BuNg and its main uses (not games, even though its called a game engine) is [here|http://www.wand.net.nz/~stj2/bung]. 
  
 These days we are developing a game in BuNg. It is aimed at being a fairly simplistic first person shooter. More information when it reaches a more playable state. At the time of writing there are frags, respawning, in-game changing of levels, chatting and 2 different weapon types. Much more is planned in the coming months with a 1.0 release being fully playable on Linux and Windows. 
  
 Though the project has mainly been coded in MicrosoftWindows with Microsoft Visual [C++] .NET, it also works in Linux and FreeBSD using [SimpleDirectMediaLayer], or SDL.