Time 3D is a clock. It uses flying balls to display the time. This balls move and wobble around to give you the impression your graphic workstation with its many XStones is doing something.
Modifies the direction move of t3d. The clock looks 30 degrees* factor to the left and to the right periodically.
Modifies the wobbling (sounds nice :-) of t3d by multiplying the default deformation of the clock with factor.
Shows one small ball for every minute, instead of one for every 2.5 minutes.
Changes the magnification of t3d. By default, t3d draws a 200x200 image. A .I factor of 2 means, it will use a 400x400 image.
Sets the moving cycle to period seconds. By default, this value is 10 seconds.
Inserts a wait after drawing one view of the clock. By default, t3d waits 40 ms after each drawing. This helps you to keep the performance loss small.
t3d uses bitmap copy to draw precalculated balls. You can specify the radius in pixels up to which t3d should precalculate balls. t3d will set a useful range by itself using the magnification when it is started.
Draws cyclic the color scale used for the balls in the background instead of the normal black.
-rgb red green blue
Selects the color in RGB color space of the lightning spot on the balls. All the other colors used for balls or -colcycle are less intensive colors of the same hue and saturation. All values in range of 0 to 1.
-hsv hue saturation value
Selects the color in HSV color space. hue is in degrees from 0 to 360, all other values in range from 0 to 1. It gives nice but rather unpredictable results, if you use a saturation of e.g. 2. Try it at your own risk.
Rotates the hue axis every 10 seconds* speed.
T3D is not related to T3D(tm), the massive parallel Alpha--based supercomputer from Cray Research. T3D's name was invented in 1991, years before the project at Cray Research started. There is no relation from T3D to Cray's T3D, even the balls surrounding T3D on some posters weren't an inspiration for T3D. I don't know anything about the other way round.