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XScreenSaver !!!XScreenSaver NAME SYNOPSIS DESCRIPTION OPTIONS RESOURCES WARNING COPYRIGHT AUTHOR ---- !!NAME speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm !!SYNOPSIS __speedmine__ [[-display ''host:display.screen''] [[-root] [[-window] [[-install] [[-noinstall] [[-visual ''visual''] [[-wire] [[-nowire] [[-worm] [[-foreground ''color''] [[-background ''color''] [[-darkground ''color''] [[-lightground ''color''] [[-tunnelend ''color''] [[-delay ''microseconds''] [[-maxspeed ''number''] [[-thrust ''number''] [[-gravity ''number''] [[-vertigo ''number''] [[-terrain] [[-noterrain] [[-smoothness ''number''] [[-curviness ''number''] [[-twistiness ''number''] [[-widening] [[-nowidening] [[-bumps] [[-nobumps] [[-bonuses] [[-crosshair] [[-nocrosshair] [[-psychedelic] [[-nopsychedelic] !!DESCRIPTION Speedmine! Down the speedmine, you'll find speed to satisfy your moving needs; So if you're looking for a blast then hit the speedmine, really fast. Speedworm loves you. Speedworm likes to bump and grind and chase her tail, and dance around she really is a funky friend; she's made of speed from end to end. You can configure stuff either with command-line options or X resources. !!OPTIONS __-display__ ''host:display.screen'' Specifies which X display we should use (see the section DISPLAY NAMES in X(1) for more information about this option). __-root__ Draw on the root window. __-window__ Draw on a newly-created window. This is the default. __-install__ Install a private colormap for the window. __-noinstall__ Don't install a private colormap for the window. __-visual__ ''visual'' Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual. Possible choices include default, best, mono, monochrome, gray, grey, color, staticgray, staticcolor, truecolor, grayscale, greyscale, pseudocolor, directcolor, ''number'' If a decimal or hexadecimal number is used, __XGetVisualInfo__(3X) is consulted to obtain the required visual. __-worm__ Be a happy spastic worm instead of a tunnel. __-wire__ Specifies that the tunnel/worm should always be rendered in wireframe style. __-nowire__ Specifies that the tunnel/worm should be rendered normally. Note that tunnel rendering may still temporarily switch to wireframe style when a wireframe bonus is hit, if __bonuses__ are enabled. __-foreground__ ''color'' Specifies the default foreground color. __-background__ ''color'' Specifies the default background color. __-darkground__ ''color'' Specifies the color of the darkest portions of the ground (or the worm's belly.) The ground/belly is colored by a gradient between __darkground__ and __lightground.__ __-lightground__ ''color'' Specifies the color of the lightest portions of the ground/belly. The ground/belly is colored by a gradient between __darkground__ and __lightground.__ __-tunnelend__ ''color'' Specifies the color of the light at the end of the tunnel. __-delay__ ''microseconds'' Specifies the delay between drawing successive frames. If you do not specify __-sync__, some X servers may batch up several drawing operations together, producing a less smooth effect. This is more likely to happen in monochrome mode (on monochrome servers or when __-mono__ is specified). __-maxspeed__ ''number'' Specifies an upper bound on the speed of normal movement. This does not affect the speed that may be attained when hitting a speed bonus. __-thrust__ ''number'' Specifies the thrust constantly applied. Positive numbers indicate a forwards thrust, negative numbers indicate a backwards thrust. __-gravity__ ''number'' Specifies the effect of gravity. Larger numbers will increase acceleration downhill and decrease acceleration uphill. __-vertigo__ ''number'' Specifies to what level the demo should accentuate the curvature and windiness of the tunnel or worm. __-terrain__ Continuously generate a fractal terrain to simulate the rockiness of the tunnel walls, or the texture of the worm's skin. __-noterrain__ Do not generate terrain. When this option is set, all surfaces are flat. __-smoothness__ ''number'' When __-terrain__ is set, specifies how smooth the walls or skin are. __-curviness__ ''number'' Controls how much the generated tunnel (or worm) should curve left and right, and dip up and down. __-twistiness__ ''number'' Controls how much the generated tunnel (or worm) twists around itself. __-widening__ Specifies that the generated tunnel (or worm) may vary in width. __-nowidening__ Specifies that the average width should be kept constant. __-bumps__ Indicates that the simulation should take the bumpiness of the ground into account and allow the animation to shake and rattle when travelling over rough ground. Or that the worm should be allowed to bump around and shake her booty. __-nobumps__ Indicates that the bumpiness of the ground should be ignored, such that the simulation will glide through the tunnel. Or that the worm should calm down and behave herself. __-bonuses__ Indicates that the demo should include bonus events. These include speed bonuses, spins, and changes of viewpoint and rendering style. __-nobonuses__ Indicates that bonuses should not be included in the demo. __-crosshair__ Specifies that a gaming style crosshair be drawn on the simulation. This serves little purpose but may make hardcore gamers feel more comfortable. __-nocrosshair__ Specifies that no crosshair be drawn. __-psychedelic__ Specifies that a psychedelic colormap should be generated. When this is set, the walls and ground of the tunnel are drawn in an often changing rainbow of colours. __-nopsychedelic__ Specifies that a normal colormap should be used, with muted walls and a grey road. !!RESOURCES Option Resource Default Value ------ -------- ------------- -wire .wire False -background .background black -foreground .foreground white -darkground .darkground #101010 -lightground .lightground #a0a0a0 -tunnelend .tunnelend #000000 -delay .delay 30000 -maxspeed .maxspeed 700 -thrust .thrust 1.0 -gravity .gravity 9.8 -vertigo .vertigo 1.0 -terrain .terrain True -smoothness .smoothness 6 -curviness .curviness 1.0 -twistiness .twistiness 1.0 -widening .widening True -bumps .bumps True -bonuses .bonuses True -crosshair .crosshair False -psychedelic .psychedelic False !!WARNING Speedworm is a trained professional. Do not try this at home. Prolonged viewing of this demo with __maxspeed__ and __vertigo__ above the defaults may have short-term psychological side effects including hyperactivity and attention deficiency. !!COPYRIGHT Copyright 2001, Conrad Parker. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided !!AUTHOR Conrad Parker ----
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