version 4, including all changes.
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perry |
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XScreenSaver |
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!!!XScreenSaver |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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OPTIONS |
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RESOURCES |
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WARNING |
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COPYRIGHT |
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AUTHOR |
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---- |
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!!NAME |
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speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm |
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!!SYNOPSIS |
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__speedmine__ [[-display ''host:display.screen''] |
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[[-root] [[-window] [[-install] [[-noinstall] [[-visual |
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''visual''] [[-wire] [[-nowire] [[-worm] [[-foreground |
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''color''] [[-background ''color''] [[-darkground |
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''color''] [[-lightground ''color''] [[-tunnelend |
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''color''] [[-delay ''microseconds''] [[-maxspeed |
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''number''] [[-thrust ''number''] [[-gravity |
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''number''] [[-vertigo ''number''] [[-terrain] |
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[[-noterrain] [[-smoothness ''number''] [[-curviness |
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''number''] [[-twistiness ''number''] [[-widening] |
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[[-nowidening] [[-bumps] [[-nobumps] [[-bonuses] [[-crosshair] |
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[[-nocrosshair] [[-psychedelic] [[-nopsychedelic] |
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!!DESCRIPTION |
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Speedmine! |
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Down the speedmine, you'll find speed |
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to satisfy your moving needs; |
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So if you're looking for a blast |
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then hit the speedmine, really fast. |
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Speedworm loves you. |
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Speedworm likes to bump and grind |
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and chase her tail, and dance around |
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she really is a funky friend; |
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she's made of speed from end to end. |
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You can configure stuff either with command-line options or |
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X resources. |
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!!OPTIONS |
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__-display__ ''host:display.screen'' |
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Specifies which X display we should use (see the section |
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DISPLAY NAMES in X(1) for more information about this |
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option). |
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__-root__ |
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Draw on the root window. |
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__-window__ |
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Draw on a newly-created window. This is the |
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default. |
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__-install__ |
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Install a private colormap for the window. |
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__-noinstall__ |
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Don't install a private colormap for the |
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window. |
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__-visual__ ''visual'' |
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Specify which visual to use. Legal values are the name of a |
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visual class, or the id number (decimal or hex) of a |
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specific visual. Possible choices include |
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default, best, mono, monochrome, gray, grey, color, |
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staticgray, staticcolor, truecolor, grayscale, greyscale, |
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pseudocolor, directcolor, ''number'' |
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If a decimal or hexadecimal number is used, |
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__XGetVisualInfo__(3X) is consulted to obtain the |
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required visual. |
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__-worm__ |
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Be a happy spastic worm instead of a tunnel. |
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__-wire__ |
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Specifies that the tunnel/worm should always be rendered in |
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wireframe style. |
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__-nowire__ |
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Specifies that the tunnel/worm should be rendered normally. |
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Note that tunnel rendering may still temporarily switch to |
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wireframe style when a wireframe bonus is hit, if |
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__bonuses__ are enabled. |
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__-foreground__ ''color'' |
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Specifies the default foreground color. |
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__-background__ ''color'' |
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Specifies the default background color. |
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__-darkground__ ''color'' |
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Specifies the color of the darkest portions of the ground |
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(or the worm's belly.) The ground/belly is colored by a |
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gradient between __darkground__ and |
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__lightground.__ |
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__-lightground__ ''color'' |
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Specifies the color of the lightest portions of the |
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ground/belly. The ground/belly is colored by a gradient |
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between __darkground__ and |
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__lightground.__ |
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__-tunnelend__ ''color'' |
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Specifies the color of the light at the end of the |
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tunnel. |
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__-delay__ ''microseconds'' |
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Specifies the delay between drawing successive frames. If |
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you do not specify __-sync__, some X servers may batch up |
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several drawing operations together, producing a less smooth |
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effect. This is more likely to happen in monochrome mode (on |
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monochrome servers or when __-mono__ is |
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specified). |
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__-maxspeed__ ''number'' |
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Specifies an upper bound on the speed of normal movement. |
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This does not affect the speed that may be attained when |
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hitting a speed bonus. |
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__-thrust__ ''number'' |
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Specifies the thrust constantly applied. Positive numbers |
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indicate a forwards thrust, negative numbers indicate a |
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backwards thrust. |
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__-gravity__ ''number'' |
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Specifies the effect of gravity. Larger numbers will |
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increase acceleration downhill and decrease acceleration |
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uphill. |
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__-vertigo__ ''number'' |
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Specifies to what level the demo should accentuate the |
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curvature and windiness of the tunnel or worm. |
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__-terrain__ |
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Continuously generate a fractal terrain to simulate the |
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rockiness of the tunnel walls, or the texture of the worm's |
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skin. |
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__-noterrain__ |
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Do not generate terrain. When this option is set, all |
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surfaces are flat. |
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__-smoothness__ ''number'' |
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When __-terrain__ is set, specifies how smooth the walls |
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or skin are. |
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__-curviness__ ''number'' |
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Controls how much the generated tunnel (or worm) should |
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curve left and right, and dip up and down. |
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__-twistiness__ ''number'' |
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Controls how much the generated tunnel (or worm) twists |
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around itself. |
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__-widening__ |
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Specifies that the generated tunnel (or worm) may vary in |
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width. |
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__-nowidening__ |
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Specifies that the average width should be kept |
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constant. |
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__-bumps__ |
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Indicates that the simulation should take the bumpiness of |
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the ground into account and allow the animation to shake and |
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rattle when travelling over rough ground. Or that the worm |
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should be allowed to bump around and shake her |
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booty. |
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__-nobumps__ |
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Indicates that the bumpiness of the ground should be |
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ignored, such that the simulation will glide through the |
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tunnel. Or that the worm should calm down and behave |
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herself. |
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__-bonuses__ |
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Indicates that the demo should include bonus events. These |
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include speed bonuses, spins, and changes of viewpoint and |
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rendering style. |
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__-nobonuses__ |
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Indicates that bonuses should not be included in the |
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demo. |
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__-crosshair__ |
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Specifies that a gaming style crosshair be drawn on the |
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simulation. This serves little purpose but may make hardcore |
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gamers feel more comfortable. |
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__-nocrosshair__ |
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Specifies that no crosshair be drawn. |
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__-psychedelic__ |
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Specifies that a psychedelic colormap should be generated. |
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When this is set, the walls and ground of the tunnel are |
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drawn in an often changing rainbow of colours. |
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__-nopsychedelic__ |
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Specifies that a normal colormap should be used, with muted |
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walls and a grey road. |
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!!RESOURCES |
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Option Resource Default Value |
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------ -------- ------------- |
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-wire .wire False |
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-background .background black |
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-foreground .foreground white |
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-darkground .darkground #101010 |
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-lightground .lightground #a0a0a0 |
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-tunnelend .tunnelend #000000 |
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-delay .delay 30000 |
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-maxspeed .maxspeed 700 |
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-thrust .thrust 1.0 |
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-gravity .gravity 9.8 |
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-vertigo .vertigo 1.0 |
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-terrain .terrain True |
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-smoothness .smoothness 6 |
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-curviness .curviness 1.0 |
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-twistiness .twistiness 1.0 |
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-widening .widening True |
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-bumps .bumps True |
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-bonuses .bonuses True |
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-crosshair .crosshair False |
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-psychedelic .psychedelic False |
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!!WARNING |
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Speedworm is a trained professional. Do not try this at |
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home. |
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Prolonged viewing of this demo with __maxspeed__ and |
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__vertigo__ above the defaults may have short-term |
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psychological side effects including hyperactivity and |
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attention deficiency. |
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!!COPYRIGHT |
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Copyright 2001, Conrad Parker. Permission to use, copy, |
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modify, distribute, and sell this software and its |
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documentation for any purpose is hereby granted without fee, |
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provided that the above copyright notice appear in all |
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copies and that both that copyright notice and this |
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permission notice appear in supporting documentation. No |
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representations are made about the suitability of this |
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software for any purpose. It is provided |
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!!AUTHOR |
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381 |
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Conrad Parker |
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---- |