version 4, including all changes.
.
| Rev |
Author |
# |
Line |
| 1 |
perry |
1 |
XScreenSaver |
| |
|
2 |
!!!XScreenSaver |
| |
|
3 |
NAME |
| |
|
4 |
SYNOPSIS |
| |
|
5 |
DESCRIPTION |
| |
|
6 |
OPTIONS |
| |
|
7 |
RESOURCES |
| |
|
8 |
WARNING |
| |
|
9 |
COPYRIGHT |
| |
|
10 |
AUTHOR |
| |
|
11 |
---- |
| |
|
12 |
!!NAME |
| |
|
13 |
|
| |
|
14 |
|
| |
|
15 |
speedmine - simulates speeding down a rocky mineshaft, or a funky dancing worm |
| |
|
16 |
!!SYNOPSIS |
| |
|
17 |
|
| |
|
18 |
|
| |
|
19 |
__speedmine__ [[-display ''host:display.screen''] |
| |
|
20 |
[[-root] [[-window] [[-install] [[-noinstall] [[-visual |
| |
|
21 |
''visual''] [[-wire] [[-nowire] [[-worm] [[-foreground |
| |
|
22 |
''color''] [[-background ''color''] [[-darkground |
| |
|
23 |
''color''] [[-lightground ''color''] [[-tunnelend |
| |
|
24 |
''color''] [[-delay ''microseconds''] [[-maxspeed |
| |
|
25 |
''number''] [[-thrust ''number''] [[-gravity |
| |
|
26 |
''number''] [[-vertigo ''number''] [[-terrain] |
| |
|
27 |
[[-noterrain] [[-smoothness ''number''] [[-curviness |
| |
|
28 |
''number''] [[-twistiness ''number''] [[-widening] |
| |
|
29 |
[[-nowidening] [[-bumps] [[-nobumps] [[-bonuses] [[-crosshair] |
| |
|
30 |
[[-nocrosshair] [[-psychedelic] [[-nopsychedelic] |
| |
|
31 |
!!DESCRIPTION |
| |
|
32 |
|
| |
|
33 |
|
| |
|
34 |
Speedmine! |
| |
|
35 |
|
| |
|
36 |
|
| |
|
37 |
Down the speedmine, you'll find speed |
| |
|
38 |
|
| |
|
39 |
|
| |
|
40 |
to satisfy your moving needs; |
| |
|
41 |
|
| |
|
42 |
|
| |
|
43 |
So if you're looking for a blast |
| |
|
44 |
|
| |
|
45 |
|
| |
|
46 |
then hit the speedmine, really fast. |
| |
|
47 |
|
| |
|
48 |
|
| |
|
49 |
Speedworm loves you. |
| |
|
50 |
|
| |
|
51 |
|
| |
|
52 |
Speedworm likes to bump and grind |
| |
|
53 |
|
| |
|
54 |
|
| |
|
55 |
and chase her tail, and dance around |
| |
|
56 |
|
| |
|
57 |
|
| |
|
58 |
she really is a funky friend; |
| |
|
59 |
|
| |
|
60 |
|
| |
|
61 |
she's made of speed from end to end. |
| |
|
62 |
|
| |
|
63 |
|
| |
|
64 |
You can configure stuff either with command-line options or |
| |
|
65 |
X resources. |
| |
|
66 |
!!OPTIONS |
| |
|
67 |
|
| |
|
68 |
|
| |
|
69 |
__-display__ ''host:display.screen'' |
| |
|
70 |
|
| |
|
71 |
|
| |
|
72 |
Specifies which X display we should use (see the section |
| 4 |
perry |
73 |
DISPLAY NAMES in X(1) for more information about this |
| 1 |
perry |
74 |
option). |
| |
|
75 |
|
| |
|
76 |
|
| |
|
77 |
__-root__ |
| |
|
78 |
|
| |
|
79 |
|
| |
|
80 |
Draw on the root window. |
| |
|
81 |
|
| |
|
82 |
|
| |
|
83 |
__-window__ |
| |
|
84 |
|
| |
|
85 |
|
| |
|
86 |
Draw on a newly-created window. This is the |
| |
|
87 |
default. |
| |
|
88 |
|
| |
|
89 |
|
| |
|
90 |
__-install__ |
| |
|
91 |
|
| |
|
92 |
|
| |
|
93 |
Install a private colormap for the window. |
| |
|
94 |
|
| |
|
95 |
|
| |
|
96 |
__-noinstall__ |
| |
|
97 |
|
| |
|
98 |
|
| |
|
99 |
Don't install a private colormap for the |
| |
|
100 |
window. |
| |
|
101 |
|
| |
|
102 |
|
| |
|
103 |
__-visual__ ''visual'' |
| |
|
104 |
|
| |
|
105 |
|
| |
|
106 |
Specify which visual to use. Legal values are the name of a |
| |
|
107 |
visual class, or the id number (decimal or hex) of a |
| |
|
108 |
specific visual. Possible choices include |
| |
|
109 |
|
| |
|
110 |
|
| |
|
111 |
default, best, mono, monochrome, gray, grey, color, |
| |
|
112 |
staticgray, staticcolor, truecolor, grayscale, greyscale, |
| |
|
113 |
pseudocolor, directcolor, ''number'' |
| |
|
114 |
|
| |
|
115 |
|
| |
|
116 |
If a decimal or hexadecimal number is used, |
| |
|
117 |
__XGetVisualInfo__(3X) is consulted to obtain the |
| |
|
118 |
required visual. |
| |
|
119 |
|
| |
|
120 |
|
| |
|
121 |
__-worm__ |
| |
|
122 |
|
| |
|
123 |
|
| |
|
124 |
Be a happy spastic worm instead of a tunnel. |
| |
|
125 |
|
| |
|
126 |
|
| |
|
127 |
__-wire__ |
| |
|
128 |
|
| |
|
129 |
|
| |
|
130 |
Specifies that the tunnel/worm should always be rendered in |
| |
|
131 |
wireframe style. |
| |
|
132 |
|
| |
|
133 |
|
| |
|
134 |
__-nowire__ |
| |
|
135 |
|
| |
|
136 |
|
| |
|
137 |
Specifies that the tunnel/worm should be rendered normally. |
| |
|
138 |
Note that tunnel rendering may still temporarily switch to |
| |
|
139 |
wireframe style when a wireframe bonus is hit, if |
| |
|
140 |
__bonuses__ are enabled. |
| |
|
141 |
|
| |
|
142 |
|
| |
|
143 |
__-foreground__ ''color'' |
| |
|
144 |
|
| |
|
145 |
|
| |
|
146 |
Specifies the default foreground color. |
| |
|
147 |
|
| |
|
148 |
|
| |
|
149 |
__-background__ ''color'' |
| |
|
150 |
|
| |
|
151 |
|
| |
|
152 |
Specifies the default background color. |
| |
|
153 |
|
| |
|
154 |
|
| |
|
155 |
__-darkground__ ''color'' |
| |
|
156 |
|
| |
|
157 |
|
| |
|
158 |
Specifies the color of the darkest portions of the ground |
| |
|
159 |
(or the worm's belly.) The ground/belly is colored by a |
| |
|
160 |
gradient between __darkground__ and |
| |
|
161 |
__lightground.__ |
| |
|
162 |
|
| |
|
163 |
|
| |
|
164 |
__-lightground__ ''color'' |
| |
|
165 |
|
| |
|
166 |
|
| |
|
167 |
Specifies the color of the lightest portions of the |
| |
|
168 |
ground/belly. The ground/belly is colored by a gradient |
| |
|
169 |
between __darkground__ and |
| |
|
170 |
__lightground.__ |
| |
|
171 |
|
| |
|
172 |
|
| |
|
173 |
__-tunnelend__ ''color'' |
| |
|
174 |
|
| |
|
175 |
|
| |
|
176 |
Specifies the color of the light at the end of the |
| |
|
177 |
tunnel. |
| |
|
178 |
|
| |
|
179 |
|
| |
|
180 |
__-delay__ ''microseconds'' |
| |
|
181 |
|
| |
|
182 |
|
| |
|
183 |
Specifies the delay between drawing successive frames. If |
| |
|
184 |
you do not specify __-sync__, some X servers may batch up |
| |
|
185 |
several drawing operations together, producing a less smooth |
| |
|
186 |
effect. This is more likely to happen in monochrome mode (on |
| |
|
187 |
monochrome servers or when __-mono__ is |
| |
|
188 |
specified). |
| |
|
189 |
|
| |
|
190 |
|
| |
|
191 |
__-maxspeed__ ''number'' |
| |
|
192 |
|
| |
|
193 |
|
| |
|
194 |
Specifies an upper bound on the speed of normal movement. |
| |
|
195 |
This does not affect the speed that may be attained when |
| |
|
196 |
hitting a speed bonus. |
| |
|
197 |
|
| |
|
198 |
|
| |
|
199 |
__-thrust__ ''number'' |
| |
|
200 |
|
| |
|
201 |
|
| |
|
202 |
Specifies the thrust constantly applied. Positive numbers |
| |
|
203 |
indicate a forwards thrust, negative numbers indicate a |
| |
|
204 |
backwards thrust. |
| |
|
205 |
|
| |
|
206 |
|
| |
|
207 |
__-gravity__ ''number'' |
| |
|
208 |
|
| |
|
209 |
|
| |
|
210 |
Specifies the effect of gravity. Larger numbers will |
| |
|
211 |
increase acceleration downhill and decrease acceleration |
| |
|
212 |
uphill. |
| |
|
213 |
|
| |
|
214 |
|
| |
|
215 |
__-vertigo__ ''number'' |
| |
|
216 |
|
| |
|
217 |
|
| |
|
218 |
Specifies to what level the demo should accentuate the |
| |
|
219 |
curvature and windiness of the tunnel or worm. |
| |
|
220 |
|
| |
|
221 |
|
| |
|
222 |
__-terrain__ |
| |
|
223 |
|
| |
|
224 |
|
| |
|
225 |
Continuously generate a fractal terrain to simulate the |
| |
|
226 |
rockiness of the tunnel walls, or the texture of the worm's |
| |
|
227 |
skin. |
| |
|
228 |
|
| |
|
229 |
|
| |
|
230 |
__-noterrain__ |
| |
|
231 |
|
| |
|
232 |
|
| |
|
233 |
Do not generate terrain. When this option is set, all |
| |
|
234 |
surfaces are flat. |
| |
|
235 |
|
| |
|
236 |
|
| |
|
237 |
__-smoothness__ ''number'' |
| |
|
238 |
|
| |
|
239 |
|
| |
|
240 |
When __-terrain__ is set, specifies how smooth the walls |
| |
|
241 |
or skin are. |
| |
|
242 |
|
| |
|
243 |
|
| |
|
244 |
__-curviness__ ''number'' |
| |
|
245 |
|
| |
|
246 |
|
| |
|
247 |
Controls how much the generated tunnel (or worm) should |
| |
|
248 |
curve left and right, and dip up and down. |
| |
|
249 |
|
| |
|
250 |
|
| |
|
251 |
__-twistiness__ ''number'' |
| |
|
252 |
|
| |
|
253 |
|
| |
|
254 |
Controls how much the generated tunnel (or worm) twists |
| |
|
255 |
around itself. |
| |
|
256 |
|
| |
|
257 |
|
| |
|
258 |
__-widening__ |
| |
|
259 |
|
| |
|
260 |
|
| |
|
261 |
Specifies that the generated tunnel (or worm) may vary in |
| |
|
262 |
width. |
| |
|
263 |
|
| |
|
264 |
|
| |
|
265 |
__-nowidening__ |
| |
|
266 |
|
| |
|
267 |
|
| |
|
268 |
Specifies that the average width should be kept |
| |
|
269 |
constant. |
| |
|
270 |
|
| |
|
271 |
|
| |
|
272 |
__-bumps__ |
| |
|
273 |
|
| |
|
274 |
|
| |
|
275 |
Indicates that the simulation should take the bumpiness of |
| |
|
276 |
the ground into account and allow the animation to shake and |
| |
|
277 |
rattle when travelling over rough ground. Or that the worm |
| |
|
278 |
should be allowed to bump around and shake her |
| |
|
279 |
booty. |
| |
|
280 |
|
| |
|
281 |
|
| |
|
282 |
__-nobumps__ |
| |
|
283 |
|
| |
|
284 |
|
| |
|
285 |
Indicates that the bumpiness of the ground should be |
| |
|
286 |
ignored, such that the simulation will glide through the |
| |
|
287 |
tunnel. Or that the worm should calm down and behave |
| |
|
288 |
herself. |
| |
|
289 |
|
| |
|
290 |
|
| |
|
291 |
__-bonuses__ |
| |
|
292 |
|
| |
|
293 |
|
| |
|
294 |
Indicates that the demo should include bonus events. These |
| |
|
295 |
include speed bonuses, spins, and changes of viewpoint and |
| |
|
296 |
rendering style. |
| |
|
297 |
|
| |
|
298 |
|
| |
|
299 |
__-nobonuses__ |
| |
|
300 |
|
| |
|
301 |
|
| |
|
302 |
Indicates that bonuses should not be included in the |
| |
|
303 |
demo. |
| |
|
304 |
|
| |
|
305 |
|
| |
|
306 |
__-crosshair__ |
| |
|
307 |
|
| |
|
308 |
|
| |
|
309 |
Specifies that a gaming style crosshair be drawn on the |
| |
|
310 |
simulation. This serves little purpose but may make hardcore |
| |
|
311 |
gamers feel more comfortable. |
| |
|
312 |
|
| |
|
313 |
|
| |
|
314 |
__-nocrosshair__ |
| |
|
315 |
|
| |
|
316 |
|
| |
|
317 |
Specifies that no crosshair be drawn. |
| |
|
318 |
|
| |
|
319 |
|
| |
|
320 |
__-psychedelic__ |
| |
|
321 |
|
| |
|
322 |
|
| |
|
323 |
Specifies that a psychedelic colormap should be generated. |
| |
|
324 |
When this is set, the walls and ground of the tunnel are |
| |
|
325 |
drawn in an often changing rainbow of colours. |
| |
|
326 |
|
| |
|
327 |
|
| |
|
328 |
__-nopsychedelic__ |
| |
|
329 |
|
| |
|
330 |
|
| |
|
331 |
Specifies that a normal colormap should be used, with muted |
| |
|
332 |
walls and a grey road. |
| |
|
333 |
!!RESOURCES |
| |
|
334 |
|
| |
|
335 |
|
| |
|
336 |
Option Resource Default Value |
| |
|
337 |
------ -------- ------------- |
| |
|
338 |
-wire .wire False |
| |
|
339 |
-background .background black |
| |
|
340 |
-foreground .foreground white |
| |
|
341 |
-darkground .darkground #101010 |
| |
|
342 |
-lightground .lightground #a0a0a0 |
| |
|
343 |
-tunnelend .tunnelend #000000 |
| |
|
344 |
-delay .delay 30000 |
| |
|
345 |
-maxspeed .maxspeed 700 |
| |
|
346 |
-thrust .thrust 1.0 |
| |
|
347 |
-gravity .gravity 9.8 |
| |
|
348 |
-vertigo .vertigo 1.0 |
| |
|
349 |
-terrain .terrain True |
| |
|
350 |
-smoothness .smoothness 6 |
| |
|
351 |
-curviness .curviness 1.0 |
| |
|
352 |
-twistiness .twistiness 1.0 |
| |
|
353 |
-widening .widening True |
| |
|
354 |
-bumps .bumps True |
| |
|
355 |
-bonuses .bonuses True |
| |
|
356 |
-crosshair .crosshair False |
| |
|
357 |
-psychedelic .psychedelic False |
| |
|
358 |
!!WARNING |
| |
|
359 |
|
| |
|
360 |
|
| |
|
361 |
Speedworm is a trained professional. Do not try this at |
| |
|
362 |
home. |
| |
|
363 |
|
| |
|
364 |
|
| |
|
365 |
Prolonged viewing of this demo with __maxspeed__ and |
| |
|
366 |
__vertigo__ above the defaults may have short-term |
| |
|
367 |
psychological side effects including hyperactivity and |
| |
|
368 |
attention deficiency. |
| |
|
369 |
!!COPYRIGHT |
| |
|
370 |
|
| |
|
371 |
|
| |
|
372 |
Copyright 2001, Conrad Parker. Permission to use, copy, |
| |
|
373 |
modify, distribute, and sell this software and its |
| |
|
374 |
documentation for any purpose is hereby granted without fee, |
| |
|
375 |
provided that the above copyright notice appear in all |
| |
|
376 |
copies and that both that copyright notice and this |
| |
|
377 |
permission notice appear in supporting documentation. No |
| |
|
378 |
representations are made about the suitability of this |
| |
|
379 |
software for any purpose. It is provided |
| |
|
380 |
!!AUTHOR |
| |
|
381 |
|
| |
|
382 |
|
| |
|
383 |
Conrad Parker |
| |
|
384 |
---- |