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1 perry 1 PERLTOOT
2 !!!PERLTOOT
3 NAME
4 DESCRIPTION
5 Creating a Class
6 Class Data
7 Aggregation
8 Inheritance
9 Alternate Object Representations
10 AUTOLOAD: Proxy Methods
11 Metaclassical Tools
12 NOTES
13 SEE ALSO
14 AUTHOR AND COPYRIGHT
15 COPYRIGHT
16 ----
17 !!NAME
18
19
20 perltoot - Tom's object-oriented tutorial for perl
21 !!DESCRIPTION
22
23
24 Object-oriented programming is a big seller these days. Some
25 managers would rather have objects than sliced bread. Why is
26 that? What's so special about an object? Just what ''is''
27 an object anyway?
28
29
30 An object is nothing but a way of tucking away complex
31 behaviours into a neat little easy-to-use bundle. (This is
32 what professors call abstraction.) Smart people who have
33 nothing to do but sit around for weeks on end figuring out
34 really hard problems make these nifty objects that even
35 regular people can use. (This is what professors call
36 software reuse.) Users (well, programmers) can play with
37 this little bundle all they want, but they aren't to open it
38 up and mess with the insides. Just like an expensive piece
39 of hardware, the contract says that you void the warranty if
40 you muck with the cover. So don't do that.
41
42
43 The heart of objects is the class, a protected little
44 private namespace full of data and functions. A class is a
45 set of related routines that addresses some problem area.
46 You can think of it as a user-defined type. The Perl package
47 mechanism, also used for more traditional modules, is used
48 for class modules as well. Objects ``live'' in a class,
49 meaning that they belong to some package.
50
51
52 More often than not, the class provides the user with little
53 bundles. These bundles are objects. They know whose class
54 they belong to, and how to behave. Users ask the class to do
55 something, like ``give me an object.'' Or they can ask one
56 of these objects to do something. Asking a class to do
57 something for you is calling a ''class method''. Asking
58 an object to do something for you is calling an ''object
59 method''. Asking either a class (usually) or an object
60 (sometimes) to give you back an object is calling a
61 ''constructor'', which is just a kind of
62 method.
63
64
65 That's all well and good, but how is an object different
66 from any other Perl data type? Just what is an object
67 ''really''; that is, what's its fundamental type? The
68 answer to the first question is easy. An object is different
69 from any other data type in Perl in one and only one way:
70 you may dereference it using not merely string or numeric
71 subscripts as with simple arrays and hashes, but with named
72 subroutine calls. In a word, with
73 ''methods''.
74
75
76 The answer to the second question is that it's a reference,
77 and not just any reference, mind you, but one whose referent
78 has been ''bless''()ed into a particular class (read:
79 package). What kind of reference? Well, the answer to that
80 one is a bit less concrete. That's because in Perl the
81 designer of the class can employ any sort of reference
82 they'd like as the underlying intrinsic data type. It could
83 be a scalar, an array, or a hash reference. It could even be
84 a code reference. But because of its inherent flexibility,
85 an object is usually a hash reference.
86 !!Creating a Class
87
88
89 Before you create a class, you need to decide what to name
90 it. That's because the class (package) name governs the name
91 of the file used to house it, just as with regular modules.
92 Then, that class (package) should provide one or more ways
93 to generate objects. Finally, it should provide mechanisms
94 to allow users of its objects to indirectly manipulate these
95 objects from a distance.
96
97
98 For example, let's make a simple Person class module. It
99 gets stored in the file Person.pm. If it were called a
100 Happy::Person class, it would be stored in the file
101 Happy/Person.pm, and its package would become Happy::Person
102 instead of just Person. (On a personal computer not running
103 Unix or Plan 9, but something like MacOS or
104 VMS , the directory separator may be
105 different, but the principle is the same.) Do not assume any
106 formal relationship between modules based on their directory
107 names. This is merely a grouping convenience, and has no
108 effect on inheritance, variable accessibility, or anything
109 else.
110
111
112 For this module we aren't going to use Exporter, because
113 we're a well-behaved class module that doesn't export
114 anything at all. In order to manufacture objects, a class
115 needs to have a ''constructor method''. A constructor
116 gives you back not just a regular data type, but a brand-new
117 object in that class. This magic is taken care of by the
118 ''bless()'' function, whose sole purpose is to enable its
119 referent to be used as an object. Remember: being an object
120 really means nothing more than that methods may now be
121 called against it.
122
123
124 While a constructor may be named anything you'd like, most
125 Perl programmers seem to like to call theirs ''new()''.
126 However, ''new()'' is not a reserved word, and a class is
127 under no obligation to supply such. Some programmers have
128 also been known to use a function with the same name as the
129 class as the constructor.
130
131
132 __Object Representation__
133
134
135 By far the most common mechanism used in Perl to represent a
136 Pascal record, a C struct, or a C ++ class is
137 an anonymous hash. That's because a hash has an arbitrary
138 number of data fields, each conveniently accessed by an
139 arbitrary name of your own devising.
140
141
142 If you were just doing a simple struct-like emulation, you
143 would likely go about it something like this:
144
145
146 $rec = {
147 name =
148 If you felt like it, you could add a bit of visual distinction by up-casing the hash keys:
149
150
151 $rec = {
152 NAME =
153 And so you could get at $rec- to find ``Jason'', or @{ $rec- to get at ``Norbert'', ``Rhys'', and ``Phineas''. (Have you ever noticed how many 23-year-old programmers seem to be named ``Jason'' these days? :-)
154
155
156 This same model is often used for classes, although it is
157 not considered the pinnacle of programming propriety for
158 folks from outside the class to come waltzing into an
159 object, brazenly accessing its data members directly.
160 Generally speaking, an object should be considered an opaque
161 cookie that you use ''object methods'' to access.
162 Visually, methods look like you're dereffing a reference
163 using a function name instead of brackets or
164 braces.
165
166
167 __Class Interface__
168
169
170 Some languages provide a formal syntactic interface to a
171 class's methods, but Perl does not. It relies on you to read
172 the documentation of each class. If you try to call an
173 undefined method on an object, Perl won't complain, but the
174 program will trigger an exception while it's running.
175 Likewise, if you call a method expecting a prime number as
176 its argument with a non-prime one instead, you can't expect
177 the compiler to catch this. (Well, you can expect it all you
178 like, but it's not going to happen.)
179
180
181 Let's suppose you have a well-educated user of your Person
182 class, someone who has read the docs that explain the
183 prescribed interface. Here's how they might use the Person
184 class:
185
186
187 use Person;
188 $him = Person-
189 push @All_Recs, $him; # save object in array for later
190 printf
191 printf
192 As you can see, the user of the class doesn't know (or at least, has no business paying attention to the fact) that the object has one particular implementation or another. The interface to the class and its objects is exclusively via methods, and that's all the user of the class should ever play with.
193
194
195 __Constructors and Instance Methods__
196
197
198 Still, ''someone'' has to know what's in the object. And
199 that someone is the class. It implements methods that the
200 programmer uses to access the object. Here's how to
201 implement the Person class using the standard
202 hash-ref-as-an-object idiom. We'll make a class method
203 called ''new()'' to act as the constructor, and three
204 object methods called ''name()'', ''age()'', and
205 ''peers()'' to get at per-object data hidden away in our
206 anonymous hash.
207
208
209 package Person;
210 use strict;
211 ##################################################
212 ## the object constructor (simplistic version) ##
213 ##################################################
214 sub new {
215 my $self = {};
216 $self-
217 ##############################################
218 ## methods to access per-object data ##
219 ## ##
220 ## With args, they set the value. Without ##
221 ## any, they only retrieve it/them. ##
222 ##############################################
223 sub name {
224 my $self = shift;
225 if (@_) { $self-
226 sub age {
227 my $self = shift;
228 if (@_) { $self-
229 sub peers {
230 my $self = shift;
231 if (@_) { @{ $self-
232 1; # so the require or use succeeds
233 We've created three methods to access an object's data, ''name()'', ''age()'', and ''peers()''. These are all substantially similar. If called with an argument, they set the appropriate field; otherwise they return the value held by that field, meaning the value of that hash key.
234
235
236 __Planning for the Future: Better
237 Constructors__
238
239
240 Even though at this point you may not even know what it
241 means, someday you're going to worry about inheritance. (You
242 can safely ignore this for now and worry about it later if
243 you'd like.) To ensure that this all works out smoothly, you
244 must use the double-argument form of ''bless()''. The
245 second argument is the class into which the referent will be
246 blessed. By not assuming our own class as the default second
247 argument and instead using the class passed into us, we make
248 our constructor inheritable.
249
250
251 While we're at it, let's make our constructor a bit more
252 flexible. Rather than being uniquely a class method, we'll
253 set it up so that it can be called as either a class method
254 ''or'' an object method. That way you can
255 say:
256
257
258 $me = Person-
259 To do this, all we have to do is check whether what was passed in was a reference or not. If so, we were invoked as an object method, and we need to extract the package (class) using the ''ref()'' function. If not, we just use the string passed in as the package name for blessing our referent.
260
261
262 sub new {
263 my $proto = shift;
264 my $class = ref($proto) $proto;
265 my $self = {};
266 $self-
267 That's about all there is for constructors. These methods bring objects to life, returning neat little opaque bundles to the user to be used in subsequent method calls.
268
269
270 __Destructors__
271
272
273 Every story has a beginning and an end. The beginning of the
274 object's story is its constructor, explicitly called when
275 the object comes into existence. But the ending of its story
276 is the ''destructor'', a method implicitly called when an
277 object leaves this life. Any per-object clean-up code is
278 placed in the destructor, which must (in Perl) be called
279 DESTROY .
280
281
282 If constructors can have arbitrary names, then why not
283 destructors? Because while a constructor is explicitly
284 called, a destructor is not. Destruction happens
285 automatically via Perl's garbage collection (
286 GC ) system, which is a quick but somewhat
287 lazy reference-based GC system. To know what
288 to call, Perl insists that the destructor be named
289 DESTROY . Perl's notion of the right time to
290 call a destructor is not well-defined currently, which is
291 why your destructors should not rely on when they are
292 called.
293
294
295 Why is DESTROY in all caps? Perl on occasion
296 uses purely uppercase function names as a convention to
297 indicate that the function will be automatically called by
298 Perl in some way. Others that are called implicitly include
299 BEGIN , END ,
300 AUTOLOAD , plus all methods used by tied
301 objects, described in perltie.
302
303
304 In really good object-oriented programming languages, the
305 user doesn't care when the destructor is called. It just
306 happens when it's supposed to. In low-level languages
307 without any GC at all, there's no way to
308 depend on this happening at the right time, so the
309 programmer must explicitly call the destructor to clean up
310 memory and state, crossing their fingers that it's the right
311 time to do so. Unlike C ++ , an object
312 destructor is nearly never needed in Perl, and even when it
313 is, explicit invocation is uncalled for. In the case of our
314 Person class, we don't need a destructor because Perl takes
315 care of simple matters like memory
316 deallocation.
317
318
319 The only situation where Perl's reference-based
320 GC won't work is when there's a circularity
321 in the data structure, such as:
322
323
324 $this-
325 In that case, you must delete the self-reference manually if you expect your program not to leak memory. While admittedly error-prone, this is the best we can do right now. Nonetheless, rest assured that when your program is finished, its objects' destructors are all duly called. So you are guaranteed that an object ''eventually'' gets properly destroyed, except in the unique case of a program that never exits. (If you're running Perl embedded in another application, this full GC pass happens a bit more frequently--whenever a thread shuts down.)
326
327
328 __Other Object Methods__
329
330
331 The methods we've talked about so far have either been
332 constructors or else simple ``data methods'', interfaces to
333 data stored in the object. These are a bit like an object's
334 data members in the C ++ world, except that
335 strangers don't access them as data. Instead, they should
336 only access the object's data indirectly via its methods.
337 This is an important rule: in Perl, access to an object's
338 data should ''only'' be made through
339 methods.
340
341
342 Perl doesn't impose restrictions on who gets to use which
343 methods. The public-versus-private distinction is by
344 convention, not syntax. (Well, unless you use the Alias
345 module described below in ``Data Members as Variables''.)
346 Occasionally you'll see method names beginning or ending
347 with an underscore or two. This marking is a convention
348 indicating that the methods are private to that class alone
349 and sometimes to its closest acquaintances, its immediate
350 subclasses. But this distinction is not enforced by Perl
351 itself. It's up to the programmer to behave.
352
353
354 There's no reason to limit methods to those that simply
355 access data. Methods can do anything at all. The key point
356 is that they're invoked against an object or a class. Let's
357 say we'd like object methods that do more than fetch or set
358 one particular field.
359
360
361 sub exclaim {
362 my $self = shift;
363 return sprintf
364 Or maybe even one like this:
365
366
367 sub happy_birthday {
368 my $self = shift;
369 return ++$self-
370 Some might argue that one should go at these this way:
371
372
373 sub exclaim {
374 my $self = shift;
375 return sprintf
376 sub happy_birthday {
377 my $self = shift;
378 return $self-
379 But since these methods are all executing in the class itself, this may not be critical. There are tradeoffs to be made. Using direct hash access is faster (about an order of magnitude faster, in fact), and it's more convenient when you want to interpolate in strings. But using methods (the external interface) internally shields not just the users of your class but even you yourself from changes in your data representation.
380 !!Class Data
381
382
383 What about ``class data'', data items common to each object
384 in a class? What would you want that for? Well, in your
385 Person class, you might like to keep track of the total
386 people alive. How do you implement that?
387
388
389 You ''could'' make it a global variable called
390 $Person::Census. But about only reason you'd do
391 that would be if you ''wanted'' people to be able to get
392 at your class data directly. They could just say
393 $Person::Census and play around with it. Maybe this
394 is ok in your design scheme. You might even conceivably want
395 to make it an exported variable. To be exportable, a
396 variable must be a (package) global. If this were a
397 traditional module rather than an object-oriented one, you
398 might do that.
399
400
401 While this approach is expected in most traditional modules,
402 it's generally considered rather poor form in most object
403 modules. In an object module, you should set up a protective
404 veil to separate interface from implementation. So provide a
405 class method to access class data just as you provide object
406 methods to access object data.
407
408
409 So, you ''could'' still keep $Census as a
410 package global and rely upon others to honor the contract of
411 the module and therefore not play around with its
412 implementation. You could even be supertricky and make
413 $Census a tied object as described in perltie,
414 thereby intercepting all accesses.
415
416
417 But more often than not, you just want to make your class
418 data a file-scoped lexical. To do so, simply put this at the
419 top of the file:
420
421
422 my $Census = 0;
423 Even though the scope of a ''my()'' normally expires when the block in which it was declared is done (in this case the whole file being required or used), Perl's deep binding of lexical variables guarantees that the variable will not be deallocated, remaining accessible to functions declared within that scope. This doesn't work with global variables given temporary values via ''local()'', though.
424
425
426 Irrespective of whether you leave $Census a package
427 global or make it instead a file-scoped lexical, you should
428 make these changes to your ''Person::new()''
429 constructor:
430
431
432 sub new {
433 my $proto = shift;
434 my $class = ref($proto) $proto;
435 my $self = {};
436 $Census++;
437 $self-
438 sub population {
439 return $Census;
440 }
441 Now that we've done this, we certainly do need a destructor so that when Person is destroyed, the $Census goes down. Here's how this could be done:
442
443
444 sub DESTROY { --$Census }
445 Notice how there's no memory to deallocate in the destructor? That's something that Perl takes care of for you all by itself.
446
447
448 Alternatively, you could use the Class::Data::Inheritable
449 module from CPAN .
450
451
452 __Accessing Class Data__
453
454
455 It turns out that this is not really a good way to go about
456 handling class data. A good scalable rule is that ''you
457 must never reference class data directly from an object
458 method''. Otherwise you aren't building a scalable,
459 inheritable class. The object must be the rendezvous point
460 for all operations, especially from an object method. The
461 globals (class data) would in some sense be in the ``wrong''
462 package in your derived classes. In Perl, methods execute in
463 the context of the class they were defined in, ''not''
464 that of the object that triggered them. Therefore, namespace
465 visibility of package globals in methods is unrelated to
466 inheritance.
467
468
469 Got that? Maybe not. Ok, let's say that some other class
470 ``borrowed'' (well, inherited) the DESTROY
471 method as it was defined above. When those objects are
472 destroyed, the original $Census variable will be
473 altered, not the one in the new class's package namespace.
474 Perhaps this is what you want, but probably it
475 isn't.
476
477
478 Here's how to fix this. We'll store a reference to the data
479 in the value accessed by the hash key ``_CENSUS''. Why the
480 underscore? Well, mostly because an initial underscore
481 already conveys strong feelings of magicalness to a C
482 programmer. It's really just a mnemonic device to remind
483 ourselves that this field is special and not to be used as a
484 public data member in the same way that NAME
485 , AGE , and PEERS are.
486 (Because we've been developing this code under the strict
487 pragma, prior to perl version 5.004 we'll have to quote the
488 field name.)
489
490
491 sub new {
492 my $proto = shift;
493 my $class = ref($proto) $proto;
494 my $self = {};
495 $self-
496 sub population {
497 my $self = shift;
498 if (ref $self) {
499 return ${ $self-
500 sub DESTROY {
501 my $self = shift;
502 -- ${ $self-
503
504
505 __Debugging Methods__
506
507
508 It's common for a class to have a debugging mechanism. For
509 example, you might want to see when objects are created or
510 destroyed. To do that, add a debugging variable as a
511 file-scoped lexical. For this, we'll pull in the standard
512 Carp module to emit our warnings and fatal messages. That
513 way messages will come out with the caller's filename and
514 line number instead of our own; if we wanted them to be from
515 our own perspective, we'd just use ''die()'' and
516 ''warn()'' directly instead of ''croak()'' and
517 ''carp()'' respectively.
518
519
520 use Carp;
521 my $Debugging = 0;
522 Now add a new class method to access the variable.
523
524
525 sub debug {
526 my $class = shift;
527 if (ref $class) { confess
528 Now fix up DESTROY to murmur a bit as the moribund object expires:
529
530
531 sub DESTROY {
532 my $self = shift;
533 if ($Debugging) { carp
534 One could conceivably make a per-object debug state. That way you could call both of these:
535
536
537 Person-
538 To do so, we need our debugging method to be a ``bimodal'' one, one that works on both classes ''and'' objects. Therefore, adjust the ''debug()'' and DESTROY methods as follows:
539
540
541 sub debug {
542 my $self = shift;
543 confess
544 sub DESTROY {
545 my $self = shift;
546 if ($Debugging $self-
547 What happens if a derived class (which we'll call Employee) inherits methods from this Person base class? Then Employee-, when called as a class method, manipulates $Person::Debugging not $Employee::Debugging.
548
549
550 __Class Destructors__
551
552
553 The object destructor handles the death of each distinct
554 object. But sometimes you want a bit of cleanup when the
555 entire class is shut down, which currently only happens when
556 the program exits. To make such a ''class destructor'',
557 create a function in that class's package named
558 END . This works just like the
559 END function in traditional modules, meaning
560 that it gets called whenever your program exits unless it
561 execs or dies of an uncaught signal. For
562 example,
563
564
565 sub END {
566 if ($Debugging) {
567 print
568 When the program exits, all the class destructors ( END functions) are be called in the opposite order that they were loaded in ( LIFO order).
569
570
571 __Documenting the Interface__
572
573
574 And there you have it: we've just shown you the
575 ''implementation'' of this Person class. Its
576 ''interface'' would be its documentation. Usually this
577 means putting it in pod (``plain old documentation'') format
578 right there in the same file. In our Person example, we
579 would place the following docs anywhere in the Person.pm
580 file. Even though it looks mostly like code, it's not. It's
581 embedded documentation such as would be used by the pod2man,
582 pod2html, or pod2text programs. The Perl compiler ignores
583 pods entirely, just as the translators ignore code. Here's
584 an example of some pods describing the informal
585 interface:
586
587
588 =head1 NAME
589 Person - class to implement people
590 =head1 SYNOPSIS
591 use Person;
592 #################
593 # class methods #
594 #################
595 $ob = Person-
596 #######################
597 # object data methods #
598 #######################
599 ### get versions ###
600 $who = $ob-
601 ### set versions ###
602 $ob-
603 ########################
604 # other object methods #
605 ########################
606 $phrase = $ob-
607 =head1 DESCRIPTION
608 The Person class implements dah dee dah dee dah....
609 That's all there is to the matter of interface versus implementation. A programmer who opens up the module and plays around with all the private little shiny bits that were safely locked up behind the interface contract has voided the warranty, and you shouldn't worry about their fate.
610 !!Aggregation
611
612
613 Suppose you later want to change the class to implement
614 better names. Perhaps you'd like to support both given names
615 (called Christian names, irrespective of one's religion) and
616 family names (called surnames), plus nicknames and titles.
617 If users of your Person class have been properly accessing
618 it through its documented interface, then you can easily
619 change the underlying implementation. If they haven't, then
620 they lose and it's their fault for breaking the contract and
621 voiding their warranty.
622
623
624 To do this, we'll make another class, this one called
625 Fullname. What's the Fullname class look like? To answer
626 that question, you have to first figure out how you want to
627 use it. How about we use it this way:
628
629
630 $him = Person-
631 Ok. To do this, we'll change ''Person::new()'' so that it supports a full name field this way:
632
633
634 sub new {
635 my $proto = shift;
636 my $class = ref($proto) $proto;
637 my $self = {};
638 $self-
639 sub fullname {
640 my $self = shift;
641 return $self-
642 Then to support old code, define ''Person::name()'' this way:
643
644
645 sub name {
646 my $self = shift;
647 return $self-
648 Here's the Fullname class. We'll use the same technique of using a hash reference to hold data fields, and methods by the appropriate name to access them:
649
650
651 package Fullname;
652 use strict;
653 sub new {
654 my $proto = shift;
655 my $class = ref($proto) $proto;
656 my $self = {
657 TITLE =
658 sub christian {
659 my $self = shift;
660 if (@_) { $self-
661 sub surname {
662 my $self = shift;
663 if (@_) { $self-
664 sub nickname {
665 my $self = shift;
666 if (@_) { $self-
667 sub title {
668 my $self = shift;
669 if (@_) { $self-
670 sub as_string {
671 my $self = shift;
672 my $name = join(
673 1;
674 Finally, here's the test program:
675
676
677 #!/usr/bin/perl -w
678 use strict;
679 use Person;
680 sub END { show_census() }
681 sub show_census () {
682 printf
683 Person-
684 show_census();
685 my $him = Person-
686 $him-
687 printf
688 show_census();
689 !!Inheritance
690
691
692 Object-oriented programming systems all support some notion
693 of inheritance. Inheritance means allowing one class to
694 piggy-back on top of another one so you don't have to write
695 the same code again and again. It's about software reuse,
696 and therefore related to Laziness, the principal virtue of a
697 programmer. (The import/export mechanisms in traditional
698 modules are also a form of code reuse, but a simpler one
699 than the true inheritance that you find in object
700 modules.)
701
702
703 Sometimes the syntax of inheritance is built into the core
704 of the language, and sometimes it's not. Perl has no special
705 syntax for specifying the class (or classes) to inherit
706 from. Instead, it's all strictly in the semantics. Each
707 package can have a variable called @ISA, which
708 governs (method) inheritance. If you try to call a method on
709 an object or class, and that method is not found in that
710 object's package, Perl then looks to @ISA for other
711 packages to go looking through in search of the missing
712 method.
713
714
715 Like the special per-package variables recognized by
716 Exporter (such as @EXPORT, @EXPORT_OK,
717 @EXPORT_FAIL, %EXPORT_TAGS, and
718 $VERSION), the @ISA array ''must'' be a
719 package-scoped global and not a file-scoped lexical created
720 via ''my()''. Most classes have just one item in their
721 @ISA array. In this case, we have what's called
722 ``single inheritance'', or SI for
723 short.
724
725
726 Consider this class:
727
728
729 package Employee;
730 use Person;
731 @ISA = (
732 Not a lot to it, eh? All it's doing so far is loading in another class and stating that this one will inherit methods from that other class if need be. We have given it none of its own methods. We rely upon an Employee to behave just like a Person.
733
734
735 Setting up an empty class like this is called the ``empty
736 subclass test''; that is, making a derived class that does
737 nothing but inherit from a base class. If the original base
738 class has been designed properly, then the new derived class
739 can be used as a drop-in replacement for the old one. This
740 means you should be able to write a program like
741 this:
742
743
744 use Employee;
745 my $empl = Employee-
746 By proper design, we mean always using the two-argument form of ''bless()'', avoiding direct access of global data, and not exporting anything. If you look back at the ''Person::new()'' function we defined above, we were careful to do that. There's a bit of package data used in the constructor, but the reference to this is stored on the object itself and all other methods access package data via that reference, so we should be ok.
747
748
749 What do we mean by the ''Person::new()'' function --
750 isn't that actually a method? Well, in principle, yes. A
751 method is just a function that expects as its first argument
752 a class name (package) or object (blessed reference).
753 ''Person::new()'' is the function that both the
754 Person- method and the
755 Employee- method end up calling.
756 Understand that while a method call looks a lot like a
757 function call, they aren't really quite the same, and if you
758 treat them as the same, you'll very soon be left with
759 nothing but broken programs. First, the actual underlying
760 calling conventions are different: method calls get an extra
761 argument. Second, function calls don't do inheritance, but
762 methods do.
763
764
765 Method Call Resulting Function Call
766 ----------- ------------------------
767 Person-
768 So don't use function calls when you mean to call a method.
769
770
771 If an employee is just a Person, that's not all too very
772 interesting. So let's add some other methods. We'll give our
773 employee data fields to access their salary, their employee
774 ID , and their start date.
775
776
777 If you're getting a little tired of creating all these
778 nearly identical methods just to get at the object's data,
779 do not despair. Later, we'll describe several different
780 convenience mechanisms for shortening this up. Meanwhile,
781 here's the straight-forward way:
782
783
784 sub salary {
785 my $self = shift;
786 if (@_) { $self-
787 sub id_number {
788 my $self = shift;
789 if (@_) { $self-
790 sub start_date {
791 my $self = shift;
792 if (@_) { $self-
793
794
795 __Overridden Methods__
796
797
798 What happens when both a derived class and its base class
799 have the same method defined? Well, then you get the derived
800 class's version of that method. For example, let's say that
801 we want the ''peers()'' method called on an employee to
802 act a bit differently. Instead of just returning the list of
803 peer names, let's return slightly different strings. So
804 doing this:
805
806
807 $empl-
808 will produce:
809
810
811 His peers are: PEON=PETER, PEON=PAUL, PEON=MARY
812 To do this, merely add this definition into the Employee.pm file:
813
814
815 sub peers {
816 my $self = shift;
817 if (@_) { @{ $self-
818 There, we've just demonstrated the high-falutin' concept known in certain circles as ''polymorphism''. We've taken on the form and behaviour of an existing object, and then we've altered it to suit our own purposes. This is a form of Laziness. (Getting polymorphed is also what happens when the wizard decides you'd look better as a frog.)
819
820
821 Every now and then you'll want to have a method call trigger
822 both its derived class (also known as ``subclass'') version
823 as well as its base class (also known as ``superclass'')
824 version. In practice, constructors and destructors are
825 likely to want to do this, and it probably also makes sense
826 in the ''debug()'' method we showed
827 previously.
828
829
830 To do this, add this to Employee.pm:
831
832
833 use Carp;
834 my $Debugging = 0;
835 sub debug {
836 my $self = shift;
837 confess
838 As you see, we turn around and call the Person package's ''debug()'' function. But this is far too fragile for good design. What if Person doesn't have a ''debug()'' function, but is inheriting ''its debug()'' method from elsewhere? It would have been slightly better to say
839
840
841 Person-
842 But even that's got too much hard-coded. It's somewhat better to say
843
844
845 $self-
846 Which is a funny way to say to start looking for a ''debug()'' method up in Person. This strategy is more often seen on overridden object methods than on overridden class methods.
847
848
849 There is still something a bit off here. We've hard-coded
850 our superclass's name. This in particular is bad if you
851 change which classes you inherit from, or add others.
852 Fortunately, the pseudoclass SUPER comes to
853 the rescue here.
854
855
856 $self-
857 This way it starts looking in my class's @ISA. This only makes sense from ''within'' a method call, though. Don't try to access anything in SUPER:: from anywhere else, because it doesn't exist outside an overridden method call.
858
859
860 Things are getting a bit complicated here. Have we done
861 anything we shouldn't? As before, one way to test whether
862 we're designing a decent class is via the empty subclass
863 test. Since we already have an Employee class that we're
864 trying to check, we'd better get a new empty subclass that
865 can derive from Employee. Here's one:
866
867
868 package Boss;
869 use Employee; # :-)
870 @ISA = qw(Employee);
871 And here's the test program:
872
873
874 #!/usr/bin/perl -w
875 use strict;
876 use Boss;
877 Boss-
878 my $boss = Boss-
879 $boss-
880 $boss-
881 printf
882 Running it, we see that we're still ok. If you'd like to dump out your object in a nice format, somewhat like the way the 'x' command works in the debugger, you could use the Data::Dumper module from CPAN this way:
883
884
885 use Data::Dumper;
886 print
887 Which shows us something like this:
888
889
890 Here's the boss:
891 $VAR1 = bless( {
892 _CENSUS =
893 Hm.... something's missing there. What about the salary, start date, and ID fields? Well, we never set them to anything, even undef, so they don't show up in the hash's keys. The Employee class has no ''new()'' method of its own, and the ''new()'' method in Person doesn't know about Employees. (Nor should it: proper OO design dictates that a subclass be allowed to know about its immediate superclass, but never vice-versa.) So let's fix up ''Employee::new()'' this way:
894
895
896 sub new {
897 my $proto = shift;
898 my $class = ref($proto) $proto;
899 my $self = $class-
900 Now if you dump out an Employee or Boss object, you'll find that new fields show up there now.
901
902
903 __Multiple Inheritance__
904
905
906 Ok, at the risk of confusing beginners and annoying
907 OO gurus, it's time to confess that Perl's
908 object system includes that controversial notion known as
909 multiple inheritance, or MI for short. All
910 this means is that rather than having just one parent class
911 who in turn might itself have a parent class, etc., that you
912 can directly inherit from two or more parents. It's true
913 that some uses of MI can get you into
914 trouble, although hopefully not quite so much trouble with
915 Perl as with dubiously-OO languages like C ++
916 .
917
918
919 The way it works is actually pretty simple: just put more
920 than one package name in your @ISA array. When it
921 comes time for Perl to go finding methods for your object,
922 it looks at each of these packages in order. Well, kinda.
923 It's actually a fully recursive, depth-first order. Consider
924 a bunch of @ISA arrays like this:
925
926
927 @First::ISA = qw( Alpha );
928 @Second::ISA = qw( Beta );
929 @Third::ISA = qw( First Second );
930 If you have an object of class Third:
931
932
933 my $ob = Third-
934 How do we find a ''spin()'' method (or a ''new()'' method for that matter)? Because the search is depth-first, classes will be looked up in the following order: Third, First, Alpha, Second, and Beta.
935
936
937 In practice, few class modules have been seen that actually
938 make use of MI . One nearly always chooses
939 simple containership of one class within another over
940 MI . That's why our Person object
941 ''contained'' a Fullname object. That doesn't mean it
942 ''was'' one.
943
944
945 However, there is one particular area where
946 MI in Perl is rampant: borrowing another
947 class's class methods. This is rather common, especially
948 with some bundled ``objectless'' classes, like Exporter,
2 perry 949 !DynaLoader, !AutoLoader, and !SelfLoader. These classes do not
1 perry 950 provide constructors; they exist only so you may inherit
951 their class methods. (It's not entirely clear why
952 inheritance was done here rather than traditional module
953 importation.)
954
955
956 For example, here is the POSIX module's
957 @ISA:
958
959
960 package POSIX;
2 perry 961 @ISA = qw(Exporter !DynaLoader);
962 The POSIX module isn't really an object module, but then, neither are Exporter or !DynaLoader. They're just lending their classes' behaviours to POSIX .
1 perry 963
964
965 Why don't people use MI for object methods
966 much? One reason is that it can have complicated
967 side-effects. For one thing, your inheritance graph (no
968 longer a tree) might converge back to the same base class.
969 Although Perl guards against recursive inheritance, merely
970 having parents who are related to each other via a common
971 ancestor, incestuous though it sounds, is not forbidden.
972 What if in our Third class shown above we wanted its
973 ''new()'' method to also call both overridden
974 constructors in its two parent classes? The
975 SUPER notation would only find the first one.
976 Also, what about if the Alpha and Beta classes both had a
977 common ancestor, like Nought? If you kept climbing up the
978 inheritance tree calling overridden methods, you'd end up
979 calling ''Nought::new()'' twice, which might well be a
980 bad idea.
981
982
983 __UNIVERSAL: The Root of All
984 Objects__
985
986
987 Wouldn't it be convenient if all objects were rooted at some
988 ultimate base class? That way you could give every object
989 common methods without having to go and add it to each and
990 every @ISA. Well, it turns out that you can. You
991 don't see it, but Perl tacitly and irrevocably assumes that
992 there's an extra element at the end of @ISA: the
993 class UNIVERSAL . In version 5.003, there
994 were no predefined methods there, but you could put whatever
995 you felt like into it.
996
997
998 However, as of version 5.004 (or some subversive releases,
999 like 5.003_08), UNIVERSAL has some methods in
1000 it already. These are builtin to your Perl binary, so they
1001 don't take any extra time to load. Predefined methods
1002 include ''isa()'', ''can()'', and
1003 ''VERSION ()''. ''isa()'' tells you
1004 whether an object or class ``is'' another one without having
1005 to traverse the hierarchy yourself:
1006
1007
1008 $has_io = $fd-
1009 The ''can()'' method, called against that object or class, reports back whether its string argument is a callable method name in that class. In fact, it gives you back a function reference to that method:
1010
1011
1012 $his_print_method = $obj-
1013 Finally, the VERSION method checks whether the class (or the object's class) has a package global called $VERSION that's high enough, as in:
1014
1015
1016 Some_Module-
1017 However, we don't usually call VERSION ourselves. (Remember that an all uppercase function name is a Perl convention that indicates that the function will be automatically used by Perl in some way.) In this case, it happens when you say
1018
1019
1020 use Some_Module 3.0;
1021 If you wanted to add version checking to your Person class explained above, just add this to Person.pm:
1022
1023
1024 our $VERSION = '1.1';
1025 and then in Employee.pm could you can say
1026
1027
1028 use Employee 1.1;
1029 And it would make sure that you have at least that version number or higher available. This is not the same as loading in that exact version number. No mechanism currently exists for concurrent installation of multiple versions of a module. Lamentably.
1030 !!Alternate Object Representations
1031
1032
1033 Nothing requires objects to be implemented as hash
1034 references. An object can be any sort of reference so long
1035 as its referent has been suitably blessed. That means
1036 scalar, array, and code references are also fair
1037 game.
1038
1039
1040 A scalar would work if the object has only one datum to
1041 hold. An array would work for most cases, but makes
1042 inheritance a bit dodgy because you have to invent new
1043 indices for the derived classes.
1044
1045
1046 __Arrays as Objects__
1047
1048
1049 If the user of your class honors the contract and sticks to
1050 the advertised interface, then you can change its underlying
1051 interface if you feel like it. Here's another implementation
1052 that conforms to the same interface specification. This time
1053 we'll use an array reference instead of a hash reference to
1054 represent the object.
1055
1056
1057 package Person;
1058 use strict;
1059 my($NAME, $AGE, $PEERS) = ( 0 .. 2 );
1060 ############################################
1061 ## the object constructor (array version) ##
1062 ############################################
1063 sub new {
1064 my $self = [[];
1065 $self-
1066 sub name {
1067 my $self = shift;
1068 if (@_) { $self-
1069 sub age {
1070 my $self = shift;
1071 if (@_) { $self-
1072 sub peers {
1073 my $self = shift;
1074 if (@_) { @{ $self-
1075 1; # so the require or use succeeds
1076 You might guess that the array access would be a lot faster than the hash access, but they're actually comparable. The array is a ''little'' bit faster, but not more than ten or fifteen percent, even when you replace the variables above like $AGE with literal numbers, like 1. A bigger difference between the two approaches can be found in memory use. A hash representation takes up more memory than an array representation because you have to allocate memory for the keys as well as for the values. However, it really isn't that bad, especially since as of version 5.004, memory is only allocated once for a given hash key, no matter how many hashes have that key. It's expected that sometime in the future, even these differences will fade into obscurity as more efficient underlying representations are devised.
1077
1078
1079 Still, the tiny edge in speed (and somewhat larger one in
1080 memory) is enough to make some programmers choose an array
1081 representation for simple classes. There's still a little
1082 problem with scalability, though, because later in life when
1083 you feel like creating subclasses, you'll find that hashes
1084 just work out better.
1085
1086
1087 __Closures as Objects__
1088
1089
1090 Using a code reference to represent an object offers some
1091 fascinating possibilities. We can create a new anonymous
1092 function (closure) who alone in all the world can see the
1093 object's data. This is because we put the data into an
1094 anonymous hash that's lexically visible only to the closure
1095 we create, bless, and return as the object. This object's
1096 methods turn around and call the closure as a regular
1097 subroutine call, passing it the field we want to affect.
1098 (Yes, the double-function call is slow, but if you wanted
1099 fast, you wouldn't be using objects at all, eh?
1100 :-)
1101
1102
1103 Use would be similar to before:
1104
1105
1106 use Person;
1107 $him = Person-
1108 but the implementation would be radically, perhaps even sublimely different:
1109
1110
1111 package Person;
1112 sub new {
1113 my $that = shift;
1114 my $class = ref($that) $that;
1115 my $self = {
1116 NAME =
1117 sub name {
1118 1;
1119 Because this object is hidden behind a code reference, it's probably a bit mysterious to those whose background is more firmly rooted in standard procedural or object-based programming languages than in functional programming languages whence closures derive. The object created and returned by the ''new()'' method is itself not a data reference as we've seen before. It's an anonymous code reference that has within it access to a specific version (lexical binding and instantiation) of the object's data, which are stored in the private variable $self. Although this is the same function each time, it contains a different version of $self.
1120
1121
1122 When a method like $him-
1123 is called, its implicit zeroth argument is the invoking
1124 object--just as it is with all method calls. But in this
1125 case, it's our code reference (something like a function
1126 pointer in C ++ , but with deep binding of
1127 lexical variables). There's not a lot to be done with a code
1128 reference beyond calling it, so that's just what we do when
1129 we say . This is just a regular
1130 function call, not a method call. The initial argument is
1131 the string `` NAME '', and any remaining
1132 arguments are whatever had been passed to the method
1133 itself.
1134
1135
1136 Once we're executing inside the closure that had been
1137 created in ''new()'', the $self hash reference
1138 suddenly becomes visible. The closure grabs its first
1139 argument (`` NAME '' in this case because
1140 that's what the ''name()'' method passed it), and uses
1141 that string to subscript into the private hash hidden in its
1142 unique version of $self.
1143
1144
1145 Nothing under the sun will allow anyone outside the
1146 executing method to be able to get at this hidden data.
1147 Well, nearly nothing. You ''could'' single step through
1148 the program using the debugger and find out the pieces while
1149 you're in the method, but everyone else is out of
1150 luck.
1151
1152
1153 There, if that doesn't excite the Scheme folks, then I just
1154 don't know what will. Translation of this technique into C
1155 ++ , Java, or any other braindead-static
1156 language is left as a futile exercise for aficionados of
1157 those camps.
1158
1159
1160 You could even add a bit of nosiness via the ''caller()''
1161 function and make the closure refuse to operate unless
1162 called via its own package. This would no doubt satisfy
1163 certain fastidious concerns of programming police and
1164 related puritans.
1165
1166
1167 If you were wondering when Hubris, the third principle
1168 virtue of a programmer, would come into play, here you have
1169 it. (More seriously, Hubris is just the pride in
1170 craftsmanship that comes from having written a sound bit of
1171 well-designed code.)
1172 !!AUTOLOAD: Proxy Methods
1173
1174
1175 Autoloading is a way to intercept calls to undefined
1176 methods. An autoload routine may choose to create a new
1177 function on the fly, either loaded from disk or perhaps just
1178 ''eval()''ed right there. This define-on-the-fly strategy
1179 is why it's called autoloading.
1180
1181
1182 But that's only one possible approach. Another one is to
1183 just have the autoloaded method itself directly provide the
1184 requested service. When used in this way, you may think of
1185 autoloaded methods as ``proxy'' methods.
1186
1187
1188 When Perl tries to call an undefined function in a
1189 particular package and that function is not defined, it
1190 looks for a function in that same package called
1191 AUTOLOAD . If one exists, it's called with
1192 the same arguments as the original function would have had.
1193 The fully-qualified name of the function is stored in that
1194 package's global variable $AUTOLOAD. Once called,
1195 the function can do anything it would like, including
1196 defining a new function by the right name, and then doing a
1197 really fancy kind of goto right to it, erasing
1198 itself from the call stack.
1199
1200
1201 What does this have to do with objects? After all, we keep
1202 talking about functions, not methods. Well, since a method
1203 is just a function with an extra argument and some fancier
1204 semantics about where it's found, we can use autoloading for
1205 methods, too. Perl doesn't start looking for an
1206 AUTOLOAD method until it has exhausted the
1207 recursive hunt up through @ISA, though. Some
1208 programmers have even been known to define a
1209 UNIVERSAL::AUTOLOAD method to trap unresolved
1210 method calls to any kind of object.
1211
1212
1213 __Autoloaded Data Methods__
1214
1215
1216 You probably began to get a little suspicious about the
1217 duplicated code way back earlier when we first showed you
1218 the Person class, and then later the Employee class. Each
1219 method used to access the hash fields looked virtually
1220 identical. This should have tickled that great programming
1221 virtue, Impatience, but for the time, we let Laziness win
1222 out, and so did nothing. Proxy methods can cure
1223 this.
1224
1225
1226 Instead of writing a new function every time we want a new
1227 data field, we'll use the autoload mechanism to generate
1228 (actually, mimic) methods on the fly. To verify that we're
1229 accessing a valid member, we will check against an
1230 _permitted (pronounced ``under-permitted'') field,
1231 which is a reference to a file-scoped lexical (like a C file
1232 static) hash of permitted fields in this record called
1233 %fields. Why the underscore? For the same reason as
1234 the _CENSUS field we once used: as a marker that means ``for
1235 internal use only''.
1236
1237
1238 Here's what the module initialization code and class
1239 constructor will look like when taking this
1240 approach:
1241
1242
1243 package Person;
1244 use Carp;
1245 our $AUTOLOAD; # it's a package global
1246 my %fields = (
1247 name =
1248 sub new {
1249 my $that = shift;
1250 my $class = ref($that) $that;
1251 my $self = {
1252 _permitted =
1253 If we wanted our record to have default values, we could fill those in where current we have undef in the %fields hash.
1254
1255
1256 Notice how we saved a reference to our class data on the
1257 object itself? Remember that it's important to access class
1258 data through the object itself instead of having any method
1259 reference %fields directly, or else you won't have
1260 a decent inheritance.
1261
1262
1263 The real magic, though, is going to reside in our proxy
1264 method, which will handle all calls to undefined methods for
1265 objects of class Person (or subclasses of Person). It has to
1266 be called AUTOLOAD . Again, it's all caps
1267 because it's called for us implicitly by Perl itself, not by
1268 a user directly.
1269
1270
1271 sub AUTOLOAD {
1272 my $self = shift;
1273 my $type = ref($self)
1274 or croak
1275 my $name = $AUTOLOAD;
1276 $name =~ s/.*://; # strip fully-qualified portion
1277 unless (exists $self-
1278 if (@_) {
1279 return $self-
1280 Pretty nifty, eh? All we have to do to add new data fields is modify %fields. No new functions need be written.
1281
1282
1283 I could have avoided the _permitted field entirely,
1284 but I wanted to demonstrate how to store a reference to
1285 class data on the object so you wouldn't have to access that
1286 class data directly from an object method.
1287
1288
1289 __Inherited Autoloaded Data Methods__
1290
1291
1292 But what about inheritance? Can we define our Employee class
1293 similarly? Yes, so long as we're careful
1294 enough.
1295
1296
1297 Here's how to be careful:
1298
1299
1300 package Employee;
1301 use Person;
1302 use strict;
1303 our @ISA = qw(Person);
1304 my %fields = (
1305 id =
1306 sub new {
1307 my $that = shift;
1308 my $class = ref($that) $that;
1309 my $self = bless $that-
1310 Once we've done this, we don't even need to have an AUTOLOAD function in the Employee package, because we'll grab Person's version of that via inheritance, and it will all work out just fine.
1311 !!Metaclassical Tools
1312
1313
1314 Even though proxy methods can provide a more convenient
1315 approach to making more struct-like classes than tediously
1316 coding up data methods as functions, it still leaves a bit
1317 to be desired. For one thing, it means you have to handle
1318 bogus calls that you don't mean to trap via your proxy. It
1319 also means you have to be quite careful when dealing with
1320 inheritance, as detailed above.
1321
1322
1323 Perl programmers have responded to this by creating several
1324 different class construction classes. These metaclasses are
1325 classes that create other classes. A couple worth looking at
1326 are Class::Struct and Alias. These and other related
1327 metaclasses can be found in the modules directory on
1328 CPAN .
1329
1330
1331 __Class::Struct__
1332
1333
1334 One of the older ones is Class::Struct. In fact, its syntax
1335 and interface were sketched out long before perl5 even
1336 solidified into a real thing. What it does is provide you a
1337 way to ``declare'' a class as having objects whose fields
1338 are of a specific type. The function that does this is
1339 called, not surprisingly enough, ''struct()''. Because
1340 structures or records are not base types in Perl, each time
1341 you want to create a class to provide a record-like data
1342 object, you yourself have to define a ''new()'' method,
1343 plus separate data-access methods for each of that record's
1344 fields. You'll quickly become bored with this process. The
1345 ''Class::Struct::struct()'' function alleviates this
1346 tedium.
1347
1348
1349 Here's a simple example of using it:
1350
1351
1352 use Class::Struct qw(struct);
1353 use Jobbie; # user-defined; see below
1354 struct 'Fred' =
1355 $ob = Fred-
1356 $ob-
1357 $ob-
1358 You can declare types in the struct to be basic Perl types, or user-defined types (classes). User types will be initialized by calling that class's ''new()'' method.
1359
1360
1361 Here's a real-world example of using struct generation.
1362 Let's say you wanted to override Perl's idea of
1363 ''gethostbyname()'' and ''gethostbyaddr()'' so that
1364 they would return objects that acted like C structures. We
1365 don't care about high-falutin' OO gunk. All
1366 we want is for these objects to act like structs in the C
1367 sense.
1368
1369
1370 use Socket;
1371 use Net::hostent;
1372 $h = gethostbyname(
1373 Here's how to do this using the Class::Struct module. The crux is going to be this call:
1374
1375
1376 struct 'Net::hostent' =
1377 Which creates object methods of those names and types. It even creates a ''new()'' method for us.
1378
1379
1380 We could also have implemented our object this
1381 way:
1382
1383
1384 struct 'Net::hostent' =
1385 and then Class::Struct would have used an anonymous hash as the object type, instead of an anonymous array. The array is faster and smaller, but the hash works out better if you eventually want to do inheritance. Since for this struct-like object we aren't planning on inheritance, this time we'll opt for better speed and size over better flexibility.
1386
1387
1388 Here's the whole implementation:
1389
1390
1391 package Net::hostent;
1392 use strict;
1393 BEGIN {
1394 use Exporter ();
1395 our @EXPORT = qw(gethostbyname gethostbyaddr gethost);
1396 our @EXPORT_OK = qw(
1397 $h_name @h_aliases
1398 $h_addrtype $h_length
1399 @h_addr_list $h_addr
1400 );
1401 our %EXPORT_TAGS = ( FIELDS =
1402 # Class::Struct forbids use of @ISA
1403 sub import { goto
1404 use Class::Struct qw(struct);
1405 struct 'Net::hostent' =
1406 sub addr { shift-
1407 sub populate (@) {
1408 return unless @_;
1409 my $hob = new(); # Class::Struct made this!
1410 $h_name = $hob-
1411 sub gethostbyname ($) { populate(CORE::gethostbyname(shift)) }
1412 sub gethostbyaddr ($;$) {
1413 my ($addr, $addrtype);
1414 $addr = shift;
1415 require Socket unless @_;
1416 $addrtype = @_ ? shift : Socket::AF_INET();
1417 populate(CORE::gethostbyaddr($addr, $addrtype))
1418 }
1419 sub gethost($) {
1420 if ($_[[0] =~ /^d+(?:.d+(?:.d+(?:.d+)?)?)?$/) {
1421 require Socket;
1422 1;
1423 We've snuck in quite a fair bit of other concepts besides just dynamic class creation, like overriding core functions, import/export bits, function prototyping, short-cut function call via , and function replacement with goto . These all mostly make sense from the perspective of a traditional module, but as you can see, we can also use them in an object module.
1424
1425
1426 You can look at other object-based, struct-like overrides of
1427 core functions in the 5.004 release of Perl in File::stat,
1428 Net::hostent, Net::netent, Net::protoent, Net::servent,
1429 Time::gmtime, Time::localtime, User::grent, and User::pwent.
1430 These modules have a final component that's all lowercase,
1431 by convention reserved for compiler pragmas, because they
1432 affect the compilation and change a builtin function. They
1433 also have the type names that a C programmer would most
1434 expect.
1435
1436
1437 __Data Members as Variables__
1438
1439
1440 If you're used to C ++ objects, then you're
1441 accustomed to being able to get at an object's data members
1442 as simple variables from within a method. The Alias module
1443 provides for this, as well as a good bit more, such as the
1444 possibility of private methods that the object can call but
1445 folks outside the class cannot.
1446
1447
1448 Here's an example of creating a Person using the Alias
1449 module. When you update these magical instance variables,
1450 you automatically update value fields in the hash.
1451 Convenient, eh?
1452
1453
1454 package Person;
1455 # this is the same as before...
1456 sub new {
1457 my $that = shift;
1458 my $class = ref($that) $that;
1459 my $self = {
1460 NAME =
1461 use Alias qw(attr);
1462 our ($NAME, $AGE, $PEERS);
1463 sub name {
1464 my $self = attr shift;
1465 if (@_) { $NAME = shift; }
1466 return $NAME;
1467 }
1468 sub age {
1469 my $self = attr shift;
1470 if (@_) { $AGE = shift; }
1471 return $AGE;
1472 }
1473 sub peers {
1474 my $self = attr shift;
1475 if (@_) { @PEERS = @_; }
1476 return @PEERS;
1477 }
1478 sub exclaim {
1479 my $self = attr shift;
1480 return sprintf
1481 sub happy_birthday {
1482 my $self = attr shift;
1483 return ++$AGE;
1484 }
1485 The need for the our declaration is because what Alias does is play with package globals with the same name as the fields. To use globals while use strict is in effect, you have to predeclare them. These package variables are localized to the block enclosing the ''attr()'' call just as if you'd used a ''local()'' on them. However, that means that they're still considered global variables with temporary values, just as with any other ''local()''.
1486
1487
1488 It would be nice to combine Alias with something like
2 perry 1489 Class::Struct or Class::!MethodMaker.
1 perry 1490 !!NOTES
1491
1492
1493 __Object Terminology__
1494
1495
1496 In the various OO literature, it seems that a
1497 lot of different words are used to describe only a few
1498 different concepts. If you're not already an object
1499 programmer, then you don't need to worry about all these
1500 fancy words. But if you are, then you might like to know how
1501 to get at the same concepts in Perl.
1502
1503
1504 For example, it's common to call an object an
1505 ''instance'' of a class and to call those objects'
1506 methods ''instance methods''. Data fields peculiar to
1507 each object are often called ''instance data'' or
1508 ''object attributes'', and data fields common to all
1509 members of that class are ''class data'', ''class
1510 attributes'', or ''static data members''.
1511
1512
1513 Also, ''base class'', ''generic class'', and
1514 ''superclass'' all describe the same notion, whereas
1515 ''derived class'', ''specific class'', and
1516 ''subclass'' describe the other related one.
1517
1518
1519 C ++ programmers have ''static methods''
1520 and ''virtual methods'', but Perl only has ''class
1521 methods'' and ''object methods''. Actually, Perl only
1522 has methods. Whether a method gets used as a class or object
1523 method is by usage only. You could accidentally call a class
1524 method (one expecting a string argument) on an object (one
1525 expecting a reference), or vice versa.
1526
1527
1528 From the C ++ perspective, all methods in
1529 Perl are virtual. This, by the way, is why they are never
1530 checked for function prototypes in the argument list as
1531 regular builtin and user-defined functions can
1532 be.
1533
1534
1535 Because a class is itself something of an object, Perl's
1536 classes can be taken as describing both a ``class as
1537 meta-object'' (also called ''object factory'') philosophy
1538 and the ``class as type definition'' (''declaring''
1539 behaviour, not ''defining'' mechanism) idea. C
1540 ++ supports the latter notion, but not the
1541 former.
1542 !!SEE ALSO
1543
1544
1545 The following manpages will doubtless provide more
1546 background for this one: perlmod, perlref, perlobj, perlbot,
1547 perltie, and overload.
1548
1549
1550 perlboot is a kinder, gentler introduction to
1551 object-oriented programming.
1552
1553
1554 perltootc provides more detail on class data.
1555
1556
1557 Some modules which might prove interesting are
1558 Class::Accessor, Class::Class, Class::Contract,
2 perry 1559 Class::Data::Inheritable, Class::!MethodMaker and
1560 Tie::!SecureHash
1 perry 1561 !!AUTHOR AND COPYRIGHT
1562
1563
1564 Copyright (c) 1997, 1998 Tom Christiansen All rights
1565 reserved.
1566
1567
1568 When included as part of the Standard Version of Perl, or as
1569 part of its complete documentation whether printed or
1570 otherwise, this work may be distributed only under the terms
1571 of Perl's Artistic License. Any distribution of this file or
1572 derivatives thereof ''outside'' of that package require
1573 that special arrangements be made with copyright
1574 holder.
1575
1576
1577 Irrespective of its distribution, all code examples in this
1578 file are hereby placed into the public domain. You are
1579 permitted and encouraged to use this code in your own
1580 programs for fun or for profit as you see fit. A simple
1581 comment in the code giving credit would be courteous but is
1582 not required.
1583 !!COPYRIGHT
1584
1585
1586 __Acknowledgments__
1587
1588
1589 Thanks to Larry Wall, Roderick Schertler, Gurusamy Sarathy,
1590 Dean Roehrich, Raphael Manfredi, Brent Halsey, Greg Bacon,
1591 Brad Appleton, and many others for their helpful
1592 comments.
1593 ----
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