version 1, including all changes.
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perry |
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XScreenSaver |
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!!!XScreenSaver |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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OPTIONS |
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BUGS |
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COPYRIGHT |
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AUTHOR |
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---- |
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!!NAME |
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penetrate - simulates a classic arcade shooting game |
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!!SYNOPSIS |
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__penetrate__ [[-display ''host:display.screen''] |
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[[-root] [[-window] [[-install] [[-noinstall] [[-visual |
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''visual''] [[-bgrowth ''microseconds''] [[-lrate |
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''number''] [[-smart ''number''] |
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!!DESCRIPTION |
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''Penetrate'' simulates the arcade classic with the |
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cities and the stuff shooting down from the sky and stuff. |
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The computer plays against itself, desperately defending the |
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forces of good against those thingies raining down. Bonus |
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cities are awarded at ever-increasing intervals. Every five |
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levels appears a bonus round. The computer player gets |
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progressively more intelligent as the game progresses. |
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Better aim, more economical with ammo, and better target |
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selection. Points are in the bottom right, and high score is |
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in the bottom left. Start with -smart to have the computer |
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player skip the learning process. |
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!!OPTIONS |
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__-display__ ''host:display.screen'' |
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Specifies which X display we should use. |
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__-root__ |
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Draw on the root window. |
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__-window__ |
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Draw on a newly-created window. This is the |
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default. |
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__-install__ |
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Install a private colormap for the window. |
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__-noinstall__ |
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Don't install a private colormap for the |
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window. |
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__-visual__ ''visual'' |
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Specify which visual to use. Legal values are the name of a |
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visual class, or the id number (decimal or hex) of a |
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specific visual. Possible choices include |
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default, best, mono, monochrome, gray, grey, color, |
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staticgray, staticcolor, truecolor, grayscale, greyscale, |
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pseudocolor, directcolor, ''number'' |
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If a decimal or hexadecimal number is used, |
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__XGetVisualInfo__(3X) is consulted to obtain the |
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required visual. |
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__-foreground__ ''color'' |
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Specifies the default foreground color. |
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__-background__ ''color'' |
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Specifies the default background color. |
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__-bgrowth__ ''integer'' |
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Specifies the growth rate of the bomb |
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explosions. |
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__-lrate__ ''integer'' |
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Set the initial rate of laser fire. |
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__-smart__ |
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Have the computer player skip the learning |
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process. |
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!!BUGS |
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The layout of the screen isn't quite the same as the game |
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this program tries to emulate. In this this program, the |
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missles come out of the cities; when really, there are |
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supposed to be three missile bases on hills, with the cities |
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in the valleys between them. |
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See http://www.mame.net/ for details. |
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!!COPYRIGHT |
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Copyright 1999 Adam Miller. Permission to use, copy, modify, |
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distribute, and sell this software and its documentation for |
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any purpose is hereby granted without fee, provided that the |
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above copyright notice appear in all copies and that both |
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that copyright notice and this permission notice appear in |
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supporting documentation. No representations are made about |
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the suitability of this software for any purpose. It is |
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provided |
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!!AUTHOR |
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Adam Miller |
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---- |