FILE: indeo.readme
DATE: 16Oct96
AUTH: Mark Podlipec
/* Indeo Decompression Module for XAnim
*
* Revision History
*----------------------
* Rev 0.0 Aug95 Podlipec (podlipec@ici.net)
* ported/modified from Intel Indeo SDK.
* Rev 1.0 06Nov95 Podlipec (podlipec@ici.net)
* Initial release. For use with XAnim 2.70.3 or higher.
* Rev 2.0 09Feb96 Podlipec (podlipec@ici.net)
* Fixed bug that caused corruption with anims
* of width less than a certain value.
* Rev 2.2 01May96 Podlipec (podlipec@ici.net)
* On machines where "long int" is 64 bits, I
* need to modify the Indeo code to use
* "int" and not "long int".
* This is known to affect some Alpha machines.
*/
-------------------------------------------------------------------------------
Copyright and Licensing Notice
Indeo (r) and the Indeo logo are trademarks of Intel Corporation.
By Using this Software, you are agreeing to be bound by the terms of
this agreement. Do not use this software until you have carefully
read and agreed to the following terms and conditions. If you do
not agree to the terms of this agreement, then remove all copies.
Restrictions:
You MAY:
1: Freely use this Software in conjunction with XAnim.
You MAY NOT:
1: Use this Software for any application other than XAnim.
2: Sell or distribute this Software without direct written
permission from the Author.
3: Sublicense this Software.
4: Reverse engineer, decompile, or disassemble this Software.
WARRANTY: This Software is provided "AS IS". There are no warranties
of any kind either express or implied including warranties of
merchantability or fitness for any particular purpose.
LIMITATION OF LIABILITY: Neither Intel nor the Author shall be liable
for any loss of profits, loss of use, loss of data, interruptions
of business, nor for indirect, special, incidental or consequential
damages of any kind whether under this agreement or otherwise, even
if advised of the possibility of such damages.
EXPORT LAWS: You agree that this Software is not intended to be shipped
either directly or indirectly to country groups Q,S,W,Y,Z,Afghanistan
or the People's Republic of China, unless a validated export license
is obtained from the U.S. Department of Commerce.
Definitions:
Software: XAnim Indeo decompression modules precompiled for various
machine platforms and OS.
Author: Mark Podlipec (podlipec@baynetworks.com)
-------------------------------------------------------------------------------
XAnim is owned and copyrighted by Mark Podlipec.
Copyright (C) 1990-1998,1999 Mark Podlipec.
All rights reserved.
podlipec@ici.net
---
http://xanim.va.pubnix.com/home.html
http://smurfland.cit.buffalo.edu/xanim/home.html
http://www.tm.informatik.uni-frankfurt.de/xanim/
http://xanim.resnet.gatech.edu
-------------------------------------------------------------------------------
NOTE: XAnim 2.70.3 OR GREATER IS REQUIRED FOR INDEO SUPPORT!!!
These modules will add AVI and Quicktime support for the following
Video Codecs:
+ Intel Indeo R3.1 (IV31) depth 24
+ Intel Indeo R3.2 (IV32) depth 24
+ Intel RAW (YVU9) depth 24
Indeo support for XAnim is being provided as an optional machine
specific object module that is linked into XAnim at compile time.
1) The first step is figuring out which XAnim Indeo decompression
library module you need to obtain for your machine.
Below is a table that matches your machine/OS to which library
you need to download(ok, they're really object files).
Machine/OS Library Name(LIB_NAME) Size(bytes)
------------ ----------------------------------
Sun 3's(SunOS 4.x)xa2.0_iv32_sun3.o102298
cross-compiler provided to me
by Sebastien C. Roy (Sebastien.Roy@unh.edu)
------------ ----------------------------------
Sun Sparcs(SunOS 4.x)xa2.0_iv32_sparcCOFF.o112656
Sun Sparcs(SunOS 5.x)xa2.0_iv32_sparcELF.o113428
Sun Sparcs(Solaris X)xa2.0_iv32_sparcELF.o113428
------------ ----------------------------------
Sun Solaris x86 xa2.0_iv32_sol86.o107872
cross-compiler provided to me
by Daniel Rock (rock@wurzelausix.CS.Uni-SB.DE)
------------ ----------------------------------
HP 9000/7xx xa2.0_iv32_parisc.o108872
------------ ----------------------------------
HP 68k xa2.0_iv32_68k.o109632
cross-compiler provided to me
by Stan Brown
------------ ----------------------------------
DEC Alpha OSF/1xa2.2_iv32_alphaOSF1.o154872
Avoid Revs 27052-27053
------------ ----------------------------------
x86 Esix 4.03axa2.0_iv32_sol86.o 107872
x86 Unixware 2.1xa2.0_iv32_sol86.o 107872
------------ ----------------------------------
x86 386/NetBSDxa2.0_iv32_netbsd386.o108370
cross-compiler provided to me
by Roland C Dowdeswell(roland@imrryr.org)
------------ ----------------------------------
x86 BSDI 2xa2.0_iv32_netbsd386.o108370
------------ ----------------------------------
x86 FreeBSD 2.1.0xa2.0_iv32_netbsd386.o108370
------------ ----------------------------------
x86 Linux AOUTxa2.0_iv32_linuxAOUT.o108310
x86 Linux ELFxa2.0_iv32_linuxELF.o109152
both cross-compilers provided to me
by Mark Nordberg(mpn@mindspring.com)
------------ ----------------------------------
PowerPC Linux xa2.0_iv32_linuxPPC.o124464
cross-compiler provided to me
by Tom Rini
------------ ----------------------------------
NetBSD 68Kxa2.0_iv32_netbsd68k.o102282
cross-compiler provided to me
by Ingolf Koch(ingolf@mipool.uni-jena.de)
------------ ----------------------------------
SGI Irix 5.x and 6.xxa2.0_iv32_sgi.o118388
cross-compiler provided to me
by Paul Close
------------ ----------------------------------
Pyramid Nile DC/OSx d087xa2.0_iv32_sgi.o118388
There are some warnings that you can ignore.
Might also work with MIS series DC/OSx c087.
------------ ----------------------------------
Amiga(gcc compiler?) xa2.0_iv32_amiga.lha 102298
Thanks to Adrian (Sauron) Siemieniak for creating
and providing this object file derived from the
Sun 3x object module.
------------ ----------------------------------
yeah, I know it's a short list, but these are the only machines
that I have physical access to or cross-compilers for.
NOTE: SunOS 4.1.3 uses AOUT and Sun Solaris used ELF. They're not
compatible.
NOTE: If your machine is not supported, it's because I don't have physical
access to that type of machine. There are a handful of options
available to you(not all of them may be feasible)
a) Permanently loan me that type of machine so that I may
compile a library module for that machine type. Please
contact me first and yes, I'd be surprised if someone
chose this option. :^)
b) Send me a cross-compiler for your machine type. Must
be a Sparc SunOS 4.1.x executable or more specifically
it must run on my machine. I'll do the compile and then
you'll need to verify that the resulting library module
works on your machine.
Yes, I know gcc can be a cross-compiler. No, I don't currently
have the time to setup it up for all the various platforms.
Since I'm not allowed to distribute the source code I can't login
to an account on a remote machine in order to do the compile.
Also, I personally can't give you a non-disclosure. You need
to contact Intel about licensing Indeo(I believe the email address
is "developer_support@intel.com", but I'm not sure).
2) Obtaining the object files. Follow the steps below:
EITHER
1) Download the modules from one of the XAnim Web Pages
http://xanim.va.pubnix.com/home.html
http://smurfland.cit.buffalo.edu/xanim/home.html
http://www.tm.informatik.uni-frankfurt.de/xanim/
http://xanim.resnet.gatech.edu
OR
1) cd into the XAnim directory on your machine
2) ftp xanim.va.pubnix.com OR ftp 208.240.89.238
3) user is "anonymous"
4) passwd is your email address
5) "type binary"VERY IMPORTANT
6) "cd modules"
7) "get LIB_NAME.Z"NOTE: the .Z at the end
8) "quit"
NOTE: LIB_NAME is obtained from the table in section 1 based
on the type of machine and OS you are running. If you don't
know, contact your system administrator or a coworker who
does know.
3) "uncompress LIB_NAME.Z"
This will create LIB_NAME from LIB_NAME.Z
3a) Put LIB_NAME into a directory called "mods" inside the xanim directory.
4) Edit Section III of either your Imakefile or Makefile(derived
from Makefile.unx). If you are not sure which one to
use then read the compile.help that came with xanim.
a) In Section III of either the Imakefile or Makefile
Uncomment out the following define:
XA_IV32_DEF = -DXA_IV32
and add LIB_NAME to the XA_IV32_LIB define. For example
if you have Sun Sparc running SunOS 4.1.3 then you would
use the following:
XA_IV32_LIB = mods/xa2.0_iv32_sparcCOFF.o
For other machine/OS types, use the approriate xa_iv32_*.o file
listed in the table at the top of this readme.
NOTE: There is no "-" or anything other prefix. Just the object
file name.
b) If and ONLY if you are using the Imakefile(in other
words DON'T do this if you are using the Makefile(derived
from Makefile.unx)) then do the following:
"xmkmf"
c) Now(regardless of which makefile)
"touch xanim.h"
"make xanim"
NOTE: make sure you see -DXA_IV32 on the compile command lines
and make sure both xa_avi.c and xa_qt.c get recompiled.
5) Have fun. :^)
-------------------------------------------------------------------------
NOTES on how XAnim options affect Indeo on 8 bit Color displays/visuals.
None of these options matter on monochrome/TrueColor/DirectColor displays
and visuals.
With no options, XAnim will create a 256 entry RGB332 colormap
and dither to that.
xanim free_fall.avi
-F will turn off this dithering and XAnim will instead truncate
the 24bit RGB values down to the RGB332 colormap.(I see no real
advantage to this, which is why +F is on by default)
xanim -F free_fall.avi
The +CF4 option will TURN OFF the dithering by default. +CF4 causes
XAnim to scan the animation ahead of time and the select the
"best" 256 colors from the possible thousands sampled. These colors
may be further reduced depending on how many colors are still
available(ie not in use by other X11 applications).
xanim +CF4 free_fall.avi
If you specify +F AFTER the +CF4 option, dithering will be used
with the +CF4 option.
xanim +CF4 +F free_fall.avi
The -Cn option may be used with all of the above examples. -Cn tells
XAnim to create it's own colormap, giving it FULL USE of those
256 colors. Please note that it is up to your X11 Window Manager(NOT
XAnim) to install this colormap based on which window the Color Focus
is on. Normally, Color Focus follows the mouse pointer, but not
always.
xanim -Cn free_fall.avi
xanim -Cn +CF4 free_fall.avi
Mark Podlipec
podlipec@ici.net