PDL::Graphics::TriD
TriD(D)        User Contributed Perl Documentation        TriD(D)



NAME
       PDL::Graphics::TriD -- PDL 3D interface

SYNOPSIS
       use PDL::Graphics::TriD;

       # After each graph, let the user rotate is and # wait for
       him to press 'q', then make new graph line3d($coords);
       # $coords = (3,n,...)  line3d($coords,$colors);  # $colors
       = (3,n,...)  line3d([$x,$y,$z]); imagrgb([$r,$g,$b]); lat-
       tice3d([$x,$y,$z]); # 2-d piddles points3d([$x,$y,$z]);

       hold3d(); # the following graphs are on top of each other
       and the previous line3d([$x,$y,$z]); line3d([$x,$y,$z+1]);
       $pic = grabpic3d(); # Returns the picture in a (3,$x,$y)
       float piddle (0..1).

       release3d(); # the next graph will again wipe out things.

WARNING
       These modules are still in a somewhat unfocused state:
       don't use them yet if you don't know how to make them work
       if they happen to do something strange.

DESCRIPTION
       This module implements a generic 3D plotting interface for
       PDL.  Points, lines and surfaces (among other objects) are
       supported.

       With OpenGL, it is easy to manipulate the resulting 3D
       objects with the mouse in real time - this helps data
       visualization a lot.

       With VRML, you can generate objects for everyone to see
       with e.g.  Silicon Graphics' Cosmo Player. You can find
       out more about VRML at "http://vrml.sgi.com/" or
       "http://www.vrml.org/"

SELECTING A DEVICE
       The default device for TriD is currently OpenGL.  You can
       specify a different device either in your program or in
       the environment variable "PDL_3D_DEVICE".  The one speci-
       fied in the program takes priority.

       The currently available devices are

       GL      OpenGL

       GLpic   OpenGL but off-line (pixmap) rendering and writing
               to a graphics file.

       VRML    VRML objects rendering. This writes a VRML file
               describing the scene. This VRML file can then be
               read with  a browser.

ONLINE AND OFFLINE VISUALIZATION
       TriD  offers both on- and off-line visualization.  Cur-
       rently the interface  w.r.t. this division is still much
       in motion.

       For OpenGL you can select either on- or off-line render-
       ing.  VRML is currently always offline (this may change
       later, if someone bothers to write  the  java(a)
       code to  contact PDL and wait for the next PDL image over
       the network.

COORDINATE SPECIFICATIONS
       Specifying a set of coordinates is generally a context-
       dependent operation.  For a traditional 3D surface plot,
       you'll want two of the coordinates to have just the xvals
       and yvals of the piddle, respectively.  For a line, you
       would generally want to have one coordinate held at zero
       and the other advancing.

       This module tries to make a reasonable way of specifying
       the context while letting you do whatever you want by
       overriding the default interpretation.

       The alternative syntaxes for specifying a set of coordi-
       nates (or colors) are

       $piddle                             # MUST have 3 as first
       dim.
         [$piddle]
         [$piddle1,$piddle2]
         [$piddle1,$piddle2,$piddle3]
         [CONTEXT,$piddle]
         [CONTEXT,$piddle1,$piddle2]
         [CONTEXT,$piddle1,$piddle2,$piddle3]

       where "CONTEXT" is a string describing in which context
       you wish these piddles to be interpreted. Each routine
       specifies a default context which is explained in the rou-
       tines documentation.  Context is usually used only to
       understand what the user wants when he/she specifies less
       than 3 piddles.

       The following contexts are currently supported:

       SURF2D  A 2-D lattice. [$piddle] is interpreted as the Z
               coordinate over a lattice over the first dimen-
               sion. Equivalent to [$piddle->xvals, $pid-
               dle->yvals, $piddle].

       POLAR2D A 2-D polar coordinate system. [$piddle] is inter-
               preted as the z coordinate over theta and r (theta
               = the first dimension of the piddle).

       COLOR   A set of colors. [$piddle] is interpreted as
               grayscale color (equivalent to [$piddle,$pid-
               dle,$piddle]).

       LINE    A line made of 1 or 2 coordinates. [$piddle] is
               interpreted as [$piddle->xvals,$piddle,0]. [$pid-
               dle1,$piddle2] is interpreted as [$piddle1,$pid-
               dle2,$piddle1->xvals].

       What makes contexts useful is that if you want to plot
       points instead of the full surface you plotted with

         imag3d([$zcoords]);

       you don't need to start thinking about where to plot the
       points:

               points3d([SURF2D,$zcoords]);

       will do exactly the same.

SIMPLE ROUTINES
       Because using the whole object-oriented interface for
       doing all your work might be cumbersome, the following
       shortcut routines are supported:

FUNCTIONS
       line3d

       3D line plot, defined by a variety of contexts.

        line3d piddle(3,x), {OPTIONS}
        line3d [CONTEXT], {OPTIONS}

       Example:

        perldl> line3d [sqrt(rvals(zeroes(50,50))/2)]
        - Lines on surface
        perldl> line3d [$x,$y,$z]
        - Lines over X, Y, Z
        perldl> line3d $coords
        - Lines over the 3D coordinates in $coords.

       Note: line plots differ from mesh plots in that lines only
       go in one direction. If this is unclear try both!

       See module documentation for more information on contexts
       and options

       imag3d

       3D rendered image plot, defined by a variety of contexts

        imag3d piddle(3,x,y), {OPTIONS}
        imag3d [piddle,...], {OPTIONS}

       Example:

        perldl> imag3d [sqrt(rvals(zeroes(50,50))/2)], {{Lines=>0};

        - Rendered image of surface

       See module documentation for more information on contexts
       and options

       mesh3d

       3D mesh plot, defined by a variety of contexts

        mesh3d piddle(3,x,y), {OPTIONS}
        mesh3d [piddle,...], {OPTIONS}

       Example:

        perldl> mesh3d [sqrt(rvals(zeroes(50,50))/2)]

        - mesh of surface

       Note: a mesh is defined by two sets of lines at right-
       angles (i.e. this is how is differs from line3d).

       See module documentation for more information on contexts
       and options




       lattice3d

       alias for mesh3d

       points3d

       3D points plot, defined by a variety of contexts

        points3d piddle(e), {OPTIONS}
        points3d [piddle,...], {OPTIONS}

       Example:

        perldl> points3d [sqrt(rvals(zeroes(50,50))/2)];
        - points on surface

       See module documentation for more information on contexts
       and options

       imagrgb

       2D TrueColor Image plot

        imagrgb piddle(3,x,y), {OPTIONS}
        imagrgb [piddle,...], {OPTIONS}

       This would be used to plot an image, specifying red, green
       and blue values at each point. Note: contexts are very
       useful here as there are many ways one might want to do
       this.

       e.g.

        perldl> $a=sqrt(rvals(zeroes(50,50))/2)
        perldl> imagrgb [0.5*sin(8*$a)+0.5,0.5*cos(8*$a)+0.5,0.5*cos(4*$a)+0.5]


       imagrgb3d

       2D TrueColor Image plot as an object inside a 3D space

        imagrdb3d piddle(3,x,y), {OPTIONS}
        imagrdb3d [piddle,...], {OPTIONS}

       The piddle gives the colors. The option allowed is Points,
       which should give 4 3D coordinates for the corners of the
       polygon, either as a piddle or as array ref.  The default
       is [[0,0,0],[1,0,0],[1,1,0],[0,1,0]].

       e.g.

        perldl> imagrgb3d $colors, {Points => [[0,0,0],[1,0,0],[1,0,1],[0,0,1]]};
        - plot on XZ plane instead of XY.


       grabpic3d

       Grab a 3D image from the screen.

        $pic = grabpic3d();

       The returned piddle has dimensions (3,$x,$y) and is of
       type float (currently). XXX This should be altered later.



       hold3d, release3d

       Keep / don't keep the previous objects when plotting new
       3D objects

        hold3d();
        release3d();

       or

        hold3d(d);
        hold3d(d);


       keeptwiddling3d, nokeeptwiddling3d

       Wait / don't wait for 'q' after displaying a 3D image.

       Usually, when showing 3D images, the user is given a
       chance to rotate it and then press 'q' for the next image.
       However, sometimes (for e.g. animation) this is undesir-
       able and it is more desirable to just run one step of the
       event loop at a time.

        keeptwiddling3d();
        nokeeptwiddling3d();

       or

        keeptwiddling3d(d);
        keeptwiddling3d(d);

       When an image is added to the screen, keep twiddling it
       until user explicitly presses 'q'.

        keeptwiddling3d();
        imag3d(..);
        nokeeptwiddling3d();
        $o = imag3d($c);
        while(e) {
               $c .= nextfunc($c);
               $o->data_changed();
               twiddle3d();            # animate one step, then return.
        }


       twiddle3d

       Wait for the user to rotate the image in 3D space.

       Let the user rotate the image in 3D space, either for one
       step or until (s)he presses 'q', depending on the
       'keeptwiddling3d' setting. If 'keeptwiddling3d' is not set
       the routine returns immediately and indicates that a 'q'
       event was received by returning 1. If the only events
       received were mouse events, returns 0.

CONCEPTS
       The key concepts (object types) of TriD are explained in
       the following:

       Object

       In this 3D abstraction, everything that you can "draw"
       without using indices is an Object. That is, if you have a
       surface, each vertex is not an object and neither is each
       segment of a long curve. The whole curve (or a set of
       curves) is the lowest level Object.

       Transformations and groups of Objects are also Objects.

       A Window is simply an Object that has subobjects.

       Twiddling

       Because there is no eventloop in Perl yet and because it
       would be hassleful to do otherwise, it is currently not
       possible to e.g. rotate objects with your mouse when the
       console is expecting input or the program is doing other
       things. Therefore, you need to explicitly say "$win-
       dow->twiddle()" in order to display anything.

OBJECTS
       The following types of objects are currently supported.
       Those that do not have a calling sequence described here
       should have their own manual pages.

       There are objects that are not mentioned here; they are
       either internal to PDL3D or in rapidly changing states. If
       you use them, you do so at your own risk.

       The syntax "PDL::Graphics::TriD::Scale(x,y,z)" here means
       that you create an object like

               $a = new PDL::Graphics::TriD::Scale($x,$y,$z);


       PDL::Graphics::TriD::LineStrip

       This is just a line or a set of lines. The arguments are 3
       1-or-more-D piddles which describe the vertices of a con-
       tinuous line and an optional color piddle (which is 1-D
       also and simply defines the color between red and blue.
       This will probably change).

       PDL::Graphics::TriD::Lines

       This is just a line or a set of lines. The arguments are 3
       1-or-more-D piddles where each contiguous pair of vertices
       describe a line segment and an optional color piddle
       (which is 1-D also and simply defines the color between
       red and blue. This will probably change).

       PDL::Graphics::TriD::Image

       This is a 2-dimensional RGB image consisting of colored
       rectangles. With OpenGL, this is implemented by texturing
       so this should be relatively memory and execu-
       tion-time-friendly.

       PDL::Graphics::TriD::Lattice

       This is a 2-D set of points connected by lines in 3-space.
       The constructor takes as arguments 3 2-dimensional pid-
       dles.

       PDL::Graphics::TriD::Points

       This is simply a set of points in 3-space. Takes as argu-
       ments the x, y and z coordinates of the points as piddles.


       PDL::Graphics::TriD::Scale(x,y,z)

       Self-explanatory

       PDL::Graphics::TriD::Translation(x,y,z)

       Ditto

       PDL::Graphics::TriD::Quaternion(c,x,y,z)

       One way of representing rotations is with quaternions. See
       the appropriate man page.

       PDL::Graphics::TriD::ViewPort

       This is a special class: in order to obtain a new view-
       port, you need to have an earlier viewport on hand. The
       usage is:

               $new_vp = $old_vp->new_viewport($x0,$y0,$x1,$y1);

       where $x0 etc are the coordinates of the upper left and
       lower right corners of the new viewport inside the previ-
       ous (relative to the previous viewport in the (0,1) range.

       Every implementation-level window object should implement
       the new_viewport method.

BUGS
       Not enough is there yet.

AUTHOR
       Copyright (C) 1997 Tuomas J. Lukka (lukka@husc.har-
       vard.edu). Documentation contributions from Karl Glaze-
       brook (kgb@aaoepp.aao.gov.au).  All rights reserved. There
       is no warranty. You are allowed to redistribute this soft-
       ware / documentation under certain conditions. For
       details, see the file COPYING in the PDL distribution. If
       this file is separated from the PDL distribution, the
       copyright notice should be included in the file.



perl v5.6.1                 2000-08-26                    TriD(D)