keymaps
KEYMAPS(S)                                             KEYMAPS(S)



NAME
       keymaps  -  keyboard  table  descriptions for loadkeys and
       dumpkeys

DESCRIPTION
       These files are used by loadkeys(s) to modify the transla-
       tion  tables used by the kernel keyboard driver and gener-
       ated by dumpkeys(s) from those translation tables.

       The format of these files is vaguely similar  to  the  one
       accepted  by  xmodmap(p).  The file consists of charset or
       key or string definition lines interspersed with comments.

       Comments  are  introduced with !  or # characters and con-
       tinue to the end of the line. Anything  following  one  of
       these  characters  on that line is ignored. Note that com-
       ments need not begin from column one as with xmodmap(p).

       The syntax of keymap files is line  oriented;  a  complete
       definition  must  fit  on  a  single logical line. Logical
       lines can, however, be split into multiple physical  lines
       by ending each subline with the backslash character (\).

INCLUDE FILES
       A keymap can include other keymaps using the syntax

              include "pathname"


CHARSET DEFINITIONS
       A character set definition line is of the form:

              charset "iso-8859-x"

       It  defines  how  following keysyms are to be interpreted.
       For example, in iso-8859-1 the symbol mu  (or  micro)  has
       code  0265,  while  in  iso-8859-7  the letter mu has code
       0354.

COMPLETE KEYCODE DEFINITIONS
       Each complete key definition line is of the form:

              keycode keynumber = keysym keysym keysym...

       keynumber is the internal  identification  number  of  the
       key, roughly equivalent to the scan code of it.  keynumber
       can be given in decimal, octal  or  hexadecimal  notation.
       Octal  is denoted by a leading zero and hexadecimal by the
       prefix 0x.

       Each of the keysyms represent keyboard actions,  of  which
       up to 256 can be bound to a single key. The actions avail-
       able include outputting Latin1 character codes or  charac-
       ter  sequences, switching consoles or keymaps, booting the
       machine etc. (The complete list can be obtained from dump-
       keys(s) by saying  dumpkeys -l .)

       Each  keysym may be prefixed by a '+' (plus sign), in wich
       case this keysym is treated as a  "letter"  and  therefore
       affected  by the "CapsLock" the same way as by "Shift" (to
       be correct, the CapsLock inverts the  Shift  state).   The
       ASCII letters ('a'-'z' and 'A'-'Z') are made CapsLock'able
       by default.  If Shift+CapsLock should not produce a  lower
       case symbol, put lines like

              keycode 30 = +a  A

       in the map file.

       Which of the actions bound to a given key is taken when it
       is pressed depends on what modifiers are in effect at that
       moment.   The  keyboard driver supports 8 modifiers. These
       modifiers  are  labeled  (completely  arbitrarily)  Shift,
       AltGr,  Control,  Alt,  ShiftL,  ShiftR,  CtrlL and CtrlR.
       Each of these modifiers has an associated weight of  power
       of two according to the following table:


              modifier                weight

              Shift                     1
              AltGr                     2
              Control                   4
              Alt                       8
              ShiftL                   16
              ShiftR                   32
              CtrlL                    64
              CtrlR                   128

       The  effective  action  of a key is found out by adding up
       the weights of all the modifiers in effect. By default, no
       modifiers  are  in effect, so action number zero, i.e. the
       one in the first column in a key definition line, is taken
       when  the  key is pressed or released. When e.g. Shift and
       Alt modifiers are in effect, action number nine (from  the
       10th column) is the effective one.

       Changing  the state of what modifiers are in effect can be
       achieved by binding appropriate  key  actions  to  desired
       keys.  For example, binding the symbol Shift to a key sets
       the Shift modifier in effect when that key is pressed  and
       cancels  the  effect  of  that  modifier  when  the key is
       released. Binding AltGr_Lock to a key sets AltGr in effect
       when  the  key  is pressed and cancels the effect when the
       key is pressed again.  (By default Shift,  AltGr,  Control
       and  Alt  are bound to the keys that bear a similar label;
       AltGr may denote the right Alt key.)

       Note that you should be very careful when binding the mod-
       ifier keys, otherwise you can end up with an unusable key-
       board mapping. If you for example define  a  key  to  have
       Control  in  its  first  column  and leave the rest of the
       columns to be VoidSymbols,  you're  in  trouble.  This  is
       because  pressing  the key puts Control modifier in effect
       and the following actions are looked  up  from  the  fifth
       column  (see  the  table  above). So, when you release the
       key, the action from the fifth column  is  taken.  It  has
       VoidSymbol  in it, so nothing happens. This means that the
       Control modifier is still in  effect,  although  you  have
       released  the  key.  Re-pressing and releasing the key has
       no effect. To avoid this, you should always define all the
       columns to have the same modifier symbol. There is a handy
       short-hand notation for this, see below.

       keysyms can be given in  decimal,  octal,  hexadecimal  or
       symbolic  notation.   The  numeric  notations use the same
       format as with keynumber.  The symbolic notation resembles
       that  used  by  xmodmap(p).   Notable  differences are the
       number symbols. The  numeric  symbols  '0',  ...,  '9'  of
       xmodmap(p)  are  replaced  with  the  corresponding  words
       'zero', 'one', ... 'nine'  to  avoid  confusion  with  the
       numeric notation.

       It  should  be  noted  that using numeric notation for the
       keysyms is highly unportable as the key action numbers may
       vary  from  one  kernel  version to another and the use of
       numeric notations is thus strongly discouraged.  They  are
       intended  to  be  used  only when you know there is a sup-
       ported keyboard action in your kernel for which your  cur-
       rent version of loadkeys(s) has no symbolic name.

       There is a number of short-hand notations to add readabil-
       ity and reduce typing work and the probability of  typing-
       errors.

       First  of  all,  you can give a map specification line, of
       the form

              keymaps 0-2,4-5,8,12

       to indicate that the lines of the keymap will not  specify
       all  256  columns,  but  only  the indicated ones. (In the
       example: only  the  plain,  Shift,  AltGr,  Control,  Con-
       trol+Shift,  Alt  and Control+Alt maps, that is, 7 columns
       instead of 256.)  When no such line is given, the  keymaps
       0-M  will  be  defined, where M+1 is the maximum number of
       entries found in any definition line.

       Next, you can leave off any  trailing  VoidSymbol  entries
       from  a key definition line. VoidSymbol denotes a keyboard
       action which produces no output and has no  other  effects
       either. For example, to define key number 30 to output 'a'
       unshifted, 'A' when pressed with Shift and do nothing when
       pressed with AltGr or other modifiers, you can write

              keycode  30 = a     A

       instead of the more verbose

              keycode  30 = a     A    VoidSymbol     VoidSymbol \
                        VoidSymbol VoidSymbol VoidSymbol ...

       For  added convenience, you can usually get off with still
       more terse definitions. If you enter a key definition line
       with  only  and  exactly  one action code after the equals
       sign, it has a special meaning. If the  code  (numeric  or
       symbolic)  is  not  an  ASCII letter, it means the code is
       implicitly replicated through all columns  being  defined.
       If, on the other hand, the action code is an ASCII charac-
       ter in the range 'a', ..., 'z' or 'A',  ...,  'Z'  in  the
       ASCII  collating  sequence,  the following definitions are
       made for the  different  modifier  combinations,  provided
       these  are  actually  being defined.  (The table lists the
       two possible cases: either the single  action  code  is  a
       lower case letter, denoted by 'x' or an upper case letter,
       denoted by 'Y'.)


           modifier                symbol

           none                    x              Y
           Shift                   X              y
           AltGr                   x              Y
           Shift+AltGr             X              y
           Control                 Control_x      Control_y
           Shift+Control           Control_x      Control_y
           AltGr+Control           Control_x      Control_y
           Shift+AltGr+Control     Control_x      Control_y
           Alt                     Meta_x         Meta_Y
           Shift+Alt               Meta_X         Meta_y
           AltGr+Alt               Meta_x         Meta_Y
           Shift+AltGr+Alt         Meta_X         Meta_y
           Control+Alt             Meta_Control_x Meta_Control_y
           Shift+Control+Alt       Meta_Control_x Meta_Control_y
           AltGr+Control+Alt       Meta_Control_x Meta_Control_y
           Shift+AltGr+Control+Alt Meta_Control_x Meta_Control_y


SINGLE MODIFIER DEFINITIONS
       All the previous forms  of  key  definition  lines  always
       define  all  the  M+1 possible modifier combinations being
       defined, whether the  line  actually  contains  that  many
       action  codes  or  not.  There is, however, a variation of
       the definition syntax for defining only single actions  to
       a  particular modifier combination of a key. This is espe-
       cially useful, if you load a keymap  which  doesn't  match
       your  needs  in  only  some  modifier  combinations,  like
       AltGr+function keys. You can then make a small local  file
       redefining only those modifier combinations and loading it
       after the main file.  The syntax of this form is:

       { plain | <modifier sequence> } keycode keynumber = keysym

       , e.g.,
              plain keycode 14 = BackSpace
              control alt keycode 83 = Boot
              alt keycode 105 = Decr_Console
              alt keycode 106 = Incr_Console
       Using  "plain"  will  define  only the base entry of a key
       (i.e. the one with no modifiers in effect) without affect-
       ing  the  bindings  of other modifier combinations of that
       key.

STRING DEFINITIONS
       In addition to comments and key definition lines, a keymap
       can  contain  string definitions. These are used to define
       what each function key action code sends.  The  syntax  of
       string definitions is:

              string keysym = "text"

       text can contain literal characters, octal character codes
       in the format of backslash followed by up to  three  octal
       digits, and the three escape sequences \n, \\, and \", for
       newline, backslash and quote, respectively.

COMPOSE DEFINITIONS
       Then there may also be compose definitions. They have syn-
       tax

              compose 'char' 'char' to 'char'
       and  describe  how  two bytes are combined to form a third
       one (when a dead accent or compose key is used).  This  is
       used  to  get  accented letters and the like on a standard
       keyboard.

ABBREVIATIONS
       Various abbreviations can be used with kbd-0.96 and later.

       strings as usual
              Defines  the  usual  values of the strings (but not
              the keys they are bound to).

       compose as usual for "iso-8859-1"
              Defines the usual compose combinations.

       To find out what keysyms there are available  for  use  in
       keymaps, use the command

              dumpkeys --long-info

       Unfortunately,  there  is currently no description of what
       each symbol does. It has to be guessed from  the  name  or
       figured out from the kernel sources.


EXAMPLES
       (Be  careful to use a keymaps line, like the first line of
       `dumpkeys`, or "keymaps 0-15" or so.)

       The following entry exchanges the left Control key and the
       Caps Lock key on the keyboard:

              keycode  58 = Control
              keycode  29 = Caps_Lock

       Key  number 58 is normally the Caps Lock key, and key num-
       ber 29 is normally the Control key.

       The following entry sets the Shift and Caps Lock  keys  to
       behave  more  nicely,  like in older typewriters. That is,
       pressing Caps Lock key once or more sets the  keyboard  in
       CapsLock  state  and  pressing  either  of  the Shift keys
       releases it.

              keycode  42 = Uncaps_Shift
              keycode  54 = Uncaps_Shift
              keycode  58 = Caps_On

       The following entry sets the layout of the edit pad in the
       enhanced keyboard to be more like that in the VT200 series
       terminals:

              keycode 102 = Insert
              keycode 104 = Remove
              keycode 107 = Prior
              shift keycode 107 = Scroll_Backward
              keycode 110 = Find
              keycode 111 = Select
              control alt   keycode 111 = Boot
              control altgr keycode 111 = Boot

       Here's an example to bind the string "du\ndf\n" to the key
       AltGr-D.  We use the "spare" action code F100 not normally
       bound to any key.

              altgr keycode 32 = F100
              string F100 = "du\ndf\n"


SEE ALSO
       loadkeys(s), dumpkeys(s), showkey(y), xmodmap(p)



                          24 April 1998                KEYMAPS(S)