version 4 showing authors affecting page license.
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perry |
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XScreenSaver |
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!!!XScreenSaver |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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OPTIONS |
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ENVIRONMENT |
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SEE ALSO |
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COPYRIGHT |
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AUTHOR |
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---- |
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!!NAME |
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attraction - interactions of opposing forces |
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!!SYNOPSIS |
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__attraction__ [[-display ''host:display.screen''] |
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[[-foreground ''color''] [[-background ''color''] |
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[[-window] [[-root] [[-mono] [[-install] [[-visual ''visual''] |
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[[-points ''int''] [[-threshold ''int''] [[-mode balls | |
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lines | polygons | splines | filled-splines | tails ] [[-size |
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''int''] [[-segments ''int''] [[-delay ''usecs''] |
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[[-color-shift ''int''] [[-radius ''int''] [[-vx |
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''int''] [[-vy ''int''] [[-glow] [[-noglow] [[-orbit] |
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[[-viscosity ''float''] [[-mouse] [[-no-mouse] [[-mouse-size] |
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[[-walls] [[-nowalls] [[-maxspeed] [[-nomaxspeed] |
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[[-correct-bounce] [[-fast-bounce] |
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!!DESCRIPTION |
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The ''attraction'' program has several visually different |
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modes of operation, all of which are based on the |
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interactions of a set of control points which attract each |
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other up to a certain distance, and then begin to repel each |
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other. The attraction/repulsion is proportional to the |
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distance between any two particles. |
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!!OPTIONS |
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''attraction'' accepts the following |
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options: |
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__-window__ |
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Draw on a newly-created window. This is the |
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default. |
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__-root__ |
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Draw on the root window. |
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__-mono__ |
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If on a color display, pretend we're on a monochrome |
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display. |
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__-install__ |
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Install a private colormap for the window. |
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__-visual__ ''visual'' |
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Specify which visual to use. Legal values are the name of a |
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visual class, or the id number (decimal or hex) of a |
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specific visual. |
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__-points integer__ |
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How many control points should be used, or 0 to select the |
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number randomly. Default 0. Between 3 and 15 works |
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best. |
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__-threshold integer__ |
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The distance (in pixels) from each particle at which the |
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attractive force becomes repulsive. Default |
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100. |
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__-mode balls | lines | polygons | tails | splines | |
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filled-splines__ |
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In ''balls'' mode (the default) the control points are |
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drawn as filled circles. The larger the circle, the more |
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massive the particle. |
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In ''lines'' mode, the control points are connected by |
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straight lines; the effect is something like |
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''qix''. |
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In ''polygons'' mode, the control points are connected by |
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straight lines, and filled in. This is most interesting in |
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color. |
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In ''splines'' mode, a closed spline is interpolated from |
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the control points. |
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In ''filled-splines'' mode, the splines are filled in |
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instead of being outlines. This is most interesting in |
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color. |
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In ''tails'' mode, the path which each particle follows |
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is indicated by a worm-like trail, whose length is |
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controlled by the ''segments'' parameter. |
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__-size integer__ |
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The size of the balls in pixels, or 0, meaning to select the |
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sizes randomly (the default.) If this is specified, then all |
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balls will be the same size. This option has an effect in |
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all modes, since the ``size'' of the balls controls their |
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mass. |
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__-segments integer__ |
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If in ''lines'' or ''polygons'' mode, how many sets of |
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line segments or polygons should be drawn. Default 100. This |
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has no effect in ''balls'' mode. If ''segments'' is 0, |
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then no segments will ever be erased (this is only useful in |
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color.) |
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__-delay microseconds__ |
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How much of a delay should be introduced between steps of |
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the animation. Default 10000, or about 0.01 |
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seconds. |
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__-color-shift int__ |
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If on a color display, the color of the line segments or |
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polygons will cycle through the color map. This specifies |
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how many lines will be drawn before a new color is chosen. |
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(When a small number of colors are available, increasing |
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this value will yield smoother transitions.) Default 3. This |
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has no effect in ''balls'' mode. |
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__-radius__ |
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The size in pixels of the circle on which the points are |
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initially positioned. The default is slightly smaller than |
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the size of the window. |
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__-glow__ |
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This is consulted only in ''balls'' mode. If this is |
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specified, then the saturation of the colors of the points |
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will vary according to their current acceleration. This has |
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the effect that the balls flare brighter when they are |
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reacting to each other most strongly. |
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In ''glow'' mode, all of the balls will be drawn the same |
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(random) color, modulo the saturation shifts. In non-glow |
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mode, the balls will each be drawn in a random color that |
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doesn't change. |
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__-noglow__ |
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Don't do ``glowing.'' This is the default. |
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__-vx pixels__ |
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__-vy pixels__ |
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Initial velocity of the balls. This has no effect in |
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__-orbit__ mode. |
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__-orbit__ |
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Make the initial force on each ball be tangential to the |
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circle on which they are initially placed, with the right |
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velocity to hold them in orbit about each other. After a |
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while, roundoff errors will cause the orbit to |
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decay. |
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__-vmult float__ |
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In orbit mode, the initial velocity of the balls is |
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multiplied by this; a number less than 1 will make the balls |
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pull closer together, and a larger number will make them |
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move apart. The default is 0.9, meaning a slight inward |
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pull. |
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__-viscosity float__ |
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This sets the viscosity of the hypothetical fluid through |
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which the control points move; the default is 1, meaning no |
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resistance. Values higher than 1 aren't interesting; lower |
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values cause less motion. |
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One interesting thing to try is |
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attraction -viscosity 0.8 -points 75 \ |
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-mouse -geometry =500x500 |
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Give it a few seconds to settle down into a stable clump, and then move the mouse through it to make |
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__-mouse__ |
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This will cause the mouse to be considered a control point; |
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it will not be drawn, but it will influence the other |
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points, so you can wave the mouse and influence the images |
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being created. |
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__-no-mouse__ |
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Turns off __-mouse__. |
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__-mouse-size integer__ |
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In __-mouse__ mode, this sets the mass of the mouse |
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(analagously to the __-size__ parameter.) |
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__-nowalls__ |
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This will cause the balls to continue on past the edge of |
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the screen or window. They will still be kept track of and |
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can come back. |
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__-walls__ |
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This will cause the balls to bounce when they get to the |
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edge of the screen or window. This is the default |
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behavior. |
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__-maxspeed__ |
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Imposes a maximum speed (default). If a ball ends up going |
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faster than this, it will be treated as though there were .9 |
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viscosity until it is under the limit. This stops the balls |
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from continually accelerating (which they have a tendancy to |
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do), but also causes balls moving very fast to tend to clump |
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in the lower right corner. |
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__-nomaxspeed__ |
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If this is specified, no maximum speed is set for the |
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balls. |
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__-fast-bounce__ |
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Uses the old, simple bouncing algorithm (default). This |
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simply moves any ball that is out of bounds back to a wall |
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and reverses its velocity. This works fine for most cases, |
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but under some circumstances, the simplification can lead to |
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annoying effects. |
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__-correct-bounce__ |
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Uses a more intelligent bouncing algorithm. This method |
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actually reflects the balls off the walls until they are |
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within bounds. This can be slow if balls are bouncing a |
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whole lot, perhaps because of -nomaxspeed. |
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__-graphmode none | x | y | both | speed__ |
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For |
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!!ENVIRONMENT |
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__DISPLAY__ to get the default host and display |
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number. |
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__XENVIRONMENT__ |
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to get the name of a resource file that overrides the global |
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resources stored in the RESOURCE_MANAGER |
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property. |
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!!SEE ALSO |
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X(1), xscreensaver(1) |
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!!COPYRIGHT |
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Copyright 1992, 1993, 1997 by Jamie Zawinski. Permission to |
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use, copy, modify, distribute, and sell this software and |
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its documentation for any purpose is hereby granted without |
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fee, provided that the above copyright notice appear in all |
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copies and that both that copyright notice and this |
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permission notice appear in supporting documentation. No |
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representations are made about the suitability of this |
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software for any purpose. It is provided |
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!!AUTHOR |
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Jamie Zawinski |
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Viscosity and mouse support by Philip Edward Cutone, |
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III. |
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Walls, speed limit options, new bouncing, graphs, and tail |
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mode fix by Matthew Strait. 31 March 2001 |
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---- |