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SmallDoorGameSpecification
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!Main: Your in a big hall. A rough ladder has been cut into the rock in the North East corner of the room allowing you to climb upwards here. To the north is a big iron door which has begun to rust and hangs open, slightly off its hinges. To the south is a twisty passage. To the East and west are passageways, you can hear groans coming from the West. <pre> ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ Up │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> !Penta Room: This room is shaped as a large regular pentagram. On one huge wall there is a large roman numeral Five stuck to the wall, it appears to be glowing slightly. On the base of it you can see <x>'s handprint pressed into the numeral, you feel like taunting the silly person that put their handprint there. <pre> ┌───────┐ │ │ 1) Examine the Numeral on the wall. └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ │ │ │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> !Examine_Numeral: The numeral is warm to touch, you can't resist pressing on it just to feel the warmth run through your arm, to your horror you feel the huge sculpture turn to putty beneath your hand and you get a burning sensation all through your body, you pull your hand back and discover that your handprint is now part of the huge "V" on the wall. !Dungeon: Your in a large dungeon with cells to the north, south and east. A large table sits in the middle of the room with many painfull looking instruments on it. A passage leads off to the east. You hear moans coming from the cell to the south. <pre> ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> !Dungeon1: This is a dark, cold, damp cell with nothing important in it. You can see the letters "J A S O N" written on the wall, you wonder what significance this has to anything. <pre> ┌───────┐ 1) Write a letter on the wall. │ │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> !Dungeon2: This is a dark, cold, damp cell with nothing important in it. <pre> ┌───────┐ │ │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> !Dungeon3.enter: As you enter the cell you hear a loud crash behind you, spinning around you see to your horror the cell door has closed! !Dungeon3.closed: You look around the cell. You can see a skeliton lying on the ground, obviously starved to a horrible death. <pre> ┌───────┐ 1) Examine the skeliton │ │ └───────┘ 2) Examine the cell ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ │ 3) Moan quietly └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> !Dungeon3.1: The skeliton has your basic Neanderthal look to it, you assume that the local diety (Sī-Söp) had ordered his Sacrifice in here. You fear that if you don't get out soon your going to breath your last byte and go to the big Bit Bucket in the sky when the dreaded "NO CARRIER" comes to collect your sole. !Dungeon3.2: You see in the roof a large hole, however it's far to high for you to reach even if there was something tall in here to stand on, which there isn't. Looking further around the cell you notice a key stuck in between two stones behind the skull of your cell mate. Gingerly you reach over, carefull not to disturb the latest offering to the great Sī-Söp. !Dungeon3.locked: Holding key in hand you eye the door carefully. <pre> ┌───────┐ 1) Examine the skeliton │ │ └───────┘ 2) Try the key in the door. ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ │ 3) Moan quietly └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> Dungeon3.moan: <pre> You moan, hoping to scare off any other evil spirits that might inhabit this place. </pre> Dungeon3.key: <pre> You put the key in the lock and turn it... To your rising panic you discover: it DOESN'T TURN! You give the door a kick in frustration and discover it opens doh! :) </pre> Twisty: <pre> Your in a maze of Twisty passages all alike. ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ Up │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> Door1: <pre> Your in a room of doors, all looking identical. ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> Door2: <pre> Your in a room of Doors, all looking identical. ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> Door3: <pre> Your in a room with a large spiral staircase leading upwards. ┌───────┐ │ │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ Up │ │ │ └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> T-Junct: <pre> Your at a T junction. There is a glimmer of light to the east, and moans emit from the west. To the north you can't see anything. ┌───────┐ │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ West │ │ │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> Library: <pre> Your in a large library, with books lining the room from roof to floor. Every type of book imaginable is visible in this room. A ladder leans up against a wall allowing you to collect the books from higher up out of reach, just above it is a hole in the roof. ┌───────┐ 1) Read a book. │ │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ │ │ Up │ │ East │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> Bible: <pre> You reach up for the bible off the wall, as you pull the book from it's lodging the wall suddenly spins around pushing you into a room hidden behind it. </pre> dMp: <pre> Your in a huge room with Provokative Statues of Scantly Clad women lining the longer two walls. At the far end you can see a man standing behind a firey altar. ┌───────┐ 1) Pull the bible again. │ North │ └───────┘ ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ │ └──────┘ └────┘ └──────┘ ┌───────┐ │ │ └───────┘ </pre> dMp2: <pre> Your at the far end of the hall, a large priest is throwing much onto a hot sacrificial altar. ┌───────┐ 1) Talk to priest │ │ └───────┘ 2) Meditate ┌──────┐ ┌────┐ ┌──────┐ │ │ │ │ │ │ └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre> Priest: <pre> Priest: "Hello there, can I take your order?" You:"eh?" Priest:"One Pizza with everything, hold the anchovies coming up" You:"what?" Priest:"Would you like fries with that?" You:"Um... No" Priest: "Ok... Heres your pizza." The priest gives you a large pizza that appears to be glowing with an errie cyan-pink glow. Togeather you sit down and munch on the food discussing the good old times when the police wouldn't bother you too much if you managed to hang a wanted criminal, or anyone really.... </pre> ~DreamTime: <pre> You see a digitized man sitting cross-legged on a cloud drift past... He says "<#include profound statment>" </pre> Radio: <pre> Your in the transmittion room. The northern wall is lined with large control panels. A large LED display reads "Contact FM". A ladder leads back upwards. ┌───────┐ 1) Examine the radio │ │ └───────┘ 2) Try to change the station. ┌──────┐ ┌────┐ ┌──────┐ │ East │ │ Up │ │ │ 3) Go looking for a CD player. └──────┘ └────┘ └──────┘ ┌───────┐ │ South │ └───────┘ </pre>
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