SDL_keysym
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_keysym- Keysym structure
typedef struct{ Uint8 scancode; SDLKey sym; SDLMod mod; Uint16 unicode; } SDL_keysym;
scancode Hardware specific scancode
sym SDL virtual keysym
mod Current key modifiers
unicode Translated character
The SDL_keysym structure is used by reporting key presses and releases since it is a part of the SDL_!KeyboardEvent?.
The scancode field should generally be left alone, it is the hardware dependent scancode returned by the keyboard. The sym field is extremely useful. It is the SDL-defined value of the key (see SDL Key Syms. This field is very useful when you are checking for certain key presses, like so:
. . while(SDL_!PollEvent?( mod stores the current state of the keyboard modifiers as explained in SDL_!GetModState?. The unicode is only used when UNICODE translation is enabled with SDL_EnableUNICODE. If unicode is non-zero then this a the UNICODE character corresponding to the keypress. If the high 9 bits of the character are 0, then this maps to the equivalent ASCII character:
char ch; if ( (keysym.unicode UNICODE translation does have a slight overhead so don't enable it unless its needed.
SDLKey
One page links to SDL_keysym(3):