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SDL_WM_GrabInput(3)
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SDL_WM_!GrabInput !!!SDL_WM_!GrabInput NAME SYNOPSIS DESCRIPTION RETURN VALUE ---- !!NAME SDL_WM_!GrabInput- Grabs mouse and keyboard input. !!SYNOPSIS __#include __ __SDL_!GrabMode SDL_WM_!GrabInput__(__SDL_!GrabMode mode__); !!DESCRIPTION Grabbing means that the mouse is confined to the application window, and nearly all keyboard input is passed directly to the application, and not interpreted by a window manager, if any. When __mode__ is __SDL_GRAB_QUERY__ the grab mode is not changed, but the current grab mode is returned. typedef enum { SDL_GRAB_QUERY, SDL_GRAB_OFF, SDL_GRAB_ON } SDL_!GrabMode; !!RETURN VALUE The current/new __SDL_!GrabMode__. ----
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