Annotated edit history of
SDL_SetEventFilter(3) version 2, including all changes.
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SDL_!SetEventFilter |
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!!!SDL_!SetEventFilter |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!SetEventFilter- Sets up a filter to process all events before they are posted to the event queue. |
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!!SYNOPSIS |
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__#include __ |
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__void SDL_!SetEventFilter__(__SDL_!EventFilter |
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filter__); |
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!!DESCRIPTION |
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This function sets up a filter to process all events before |
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they are posted to the event queue. This is a very powerful |
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and flexible feature. The filter is prototyped |
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as: |
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typedef int (*SDL_!EventFilter)(const SDL_Event *event); |
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If the filter returns __1__, then the event will be added to the internal queue. If it returns __0__, then the event will be dropped from the queue. This allows selective filtering of dynamically. |
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There is one caveat when dealing with the |
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__SDL_QUITEVENT__ event type. The event filter is only |
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called when the window manager desires to close the |
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application window. If the event filter returns 1, then the |
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window will be closed, otherwise the window will remain open |
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if possible. If the quit event is generated by an interrupt |
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signal, it will bypass the internal queue and be delivered |
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to the application at the next event poll. |
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__Note:__ |
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Events pushed onto the queue with __SDL_!PushEvent__ or |
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__SDL_!PeepEvents__ do not get passed through the event |
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filter. |
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__Note:__ |
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''Be Careful!'' The event filter function may run in a |
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different thread so be careful what you do within |
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it. |
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!!SEE ALSO |
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__SDL_Event__, __SDL_!GetEventFilter__, |
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__SDL_!PushEvent__ |
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---- |
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