Penguin

SDL_!SetCursor?

SDL_!SetCursor?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_!SetCursor?- Set the currently active mouse cursor.

SYNOPSIS

#include

void *SDL_!SetCursor?(__SDL_Cursor

  • cursor__);

DESCRIPTION

Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display.

SEE ALSO

SDL_!GetCursor?, SDL_!CreateCursor?, SDL_!ShowCursor?


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