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SDL_!SetCursor !!!SDL_!SetCursor NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!SetCursor- Set the currently active mouse cursor. !!SYNOPSIS __#include __ __void *SDL_!SetCursor__(__SDL_Cursor *cursor__); !!DESCRIPTION Sets the currently active cursor to the specified one. If the cursor is currently visible, the change will be immediately represented on the display. !!SEE ALSO __SDL_!GetCursor__, __SDL_!CreateCursor__, __SDL_!ShowCursor__ ----
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