Differences between version 2 and previous revision of SDL_SetColors(3).
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Newer page: | version 2 | Last edited on Monday, June 3, 2002 6:53:48 pm | by perry | Revert |
Older page: | version 1 | Last edited on Monday, June 3, 2002 6:53:48 pm | by perry | Revert |
@@ -1,6 +1,6 @@
-SDL_SetColors
-!!!SDL_SetColors
+SDL_!
SetColors
+!!!SDL_!
SetColors
NAME
SYNOPSIS
DESCRIPTION
RETURN VALUE
@@ -9,16 +9,16 @@
----
!!NAME
-SDL_SetColors- Sets a portion of the colormap for the given 8-bit surface.
+SDL_!
SetColors- Sets a portion of the colormap for the given 8-bit surface.
!!SYNOPSIS
__#include __
-__int SDL_SetColors__(__SDL_Surface *surface, SDL_Color
+__int SDL_!
SetColors__(__SDL_Surface *surface, SDL_Color
*colors, int firstcolor, int ncolors__);
!!DESCRIPTION
@@ -28,9 +28,9 @@
When __surface__ is the surface associated with the
current display, the display colormap will be updated with
the requested colors. If __SDL_HWPALETTE__ was set in
-''SDL_SetVideoMode'' flags, __SDL_SetColors__ will
+''SDL_!
SetVideoMode'' flags, __SDL_!
SetColors__ will
always return __1__, and the palette is guaranteed to be
set the way you desire, even if the window colormap has to
be warped or run under emulation.
@@ -43,18 +43,18 @@
Palettized (8-bit) screen surfaces with the
__SDL_HWPALETTE__ flag have two palettes, a logical
palette that is used for mapping blits to/from the surface
and a physical palette (that determines how the hardware
-will map the colors to the display). __SDL_SetColors__
+will map the colors to the display). __SDL_!
SetColors__
modifies both palettes (if present), and is equivalent to
-calling ''SDL_SetPalette'' with the __flags__ set to
+calling ''SDL_!
SetPalette'' with the __flags__ set to
__(SDL_LOGPAL | SDL_PHYSPAL)__.
!!RETURN VALUE
If __surface__ is not a palettized surface, this function
does nothing, returning __0__. If all of the colors were
-set as passed to __SDL_SetColors__, it will return
+set as passed to __SDL_!
SetColors__, it will return
__1__. If not all the color entries were set exactly as
given, it will return __0__, and you should look at the
surface palette to determine the actual color
palette.
@@ -72,7 +72,7 @@
for(i=0;i
!!SEE ALSO
-__SDL_Color SDL_Surface__, __SDL_SetPalette__,
-__SDL_SetVideoMode__
+__SDL_Color SDL_Surface__, __SDL_!
SetPalette__,
+__SDL_!
SetVideoMode__
----