version 2, including all changes.
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SDL_!SetAlpha |
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!!!SDL_!SetAlpha |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!SetAlpha- Adjust the alpha properties of a surface |
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!!SYNOPSIS |
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__#include __ |
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__int SDL_!SetAlpha__(__SDL_Surface *surface, Uint32 |
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flag, Uint8 alpha__); |
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!!DESCRIPTION |
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__Note:__ |
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This function and the semantics of SDL alpha blending have |
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changed since version 1.1.4. Up until version 1.1.5, an |
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alpha value of 0 was considered opaque and a value of 255 |
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was considered transparent. This has now been inverted: 0 |
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(__SDL_ALPHA_TRANSPARENT__) is now considered transparent |
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and 255 (__SDL_ALPHA_OPAQUE__) is now considered |
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opaque. |
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__SDL_!SetAlpha__ is used for setting the per-surface |
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alpha and/or enabling and disabling per-pixel alpha |
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blending. |
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The __surface__ parameter specifies which surface whose |
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alpha attributes you wish to adjust. __flags__ is used to |
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specify whether alpha blending should be used |
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(__SDL_SRCALPHA__) and whether the surface should use RLE |
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acceleration for blitting (__SDL_RLEACCEL__). |
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__flags__ can be an OR'd combination of these two |
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options, one of these options or 0. If __SDL_SRCALPHA__ |
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is not passed as a flag then all alpha information is |
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ignored when blitting the surface. The __alpha__ |
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parameter is the per-surface alpha value, a surface need not |
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have an alpha channel to use per-surface alpha and blitting |
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can still be accelerated with __SDL_RLEACCEL__. Setting |
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the per-surface alpha value to 0 disables per-surface alpha |
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blending. |
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__Note:__ |
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The per-surface alpha value of 128 is considered a special |
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case and is optimised, so it's much faster than other |
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per-surface values. |
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Alpha effects surface blitting in the following |
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ways: |
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RGBA-SDL_SRCALPHA__ |
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The source is alpha-blended with the destination, using the |
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alpha channel. __SDL_SRCCOLORKEY__ and the per-surface |
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alpha are ignored. |
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RGBA-SDL_SRCALPHA__ |
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The RGB data is copied from the source. The source alpha |
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channel and the per-surface alpha value are |
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ignored. |
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RGB-SDL_SRCALPHA__ |
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The source is alpha-blended with the destination using the |
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per-surface alpha value. If |
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__SDL_SRCCOLORKEY__literal |
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RGB-SDL_SRCALPHA__ |
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The RGB data is copied from the source and the destination |
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alpha is zero to opaque. If __SDL_SRCCOLORKEY__ is set, |
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only the pixels not matching the colorkey value are |
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copied. |
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RGBA-SDL_SRCALPHA__ |
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The source is alpha-blended with the destination using the |
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source alpha channel. The alpha channel in the destination |
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surface is left untouched. __SDL_SRCCOLORKEY__ is |
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ignored. |
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RGBA-SDL_SRCALPHA__ |
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The RGBA data is copied to the destination surface. If |
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__SDL_SRCCOLORKEY__ is set, only the pixels not matching |
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the colorkey value are copied. |
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RGB-SDL_SRCALPHA__ |
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The source is alpha-blended with the destination using the |
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per-surface alpha value. If __SDL_SRCCOLORKEY__ is set, |
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only the pixels not matching the colorkey value are |
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copied. |
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RGB-SDL_SRCALPHA__ |
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The RGB data is copied from the source. If |
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__SDL_SRCCOLORKEY__ is set, only the pixels not matching |
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the colorkey value are copied. |
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!!SEE ALSO |
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__SDL_MapRGBA__, __SDL_GetRGBA__, |
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__SDL_!DisplayFormatAlpha__, |
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__SDL_!BlitSurface__ |
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---- |