SDL_!PushEvent?
NAME SYNOPSIS DESCRIPTION RETURN VALUE EXAMPLES SEE ALSO
SDL_!PushEvent?- Pushes an event onto the event queue
#include
int SDL_!PushEvent?(__SDL_Event
The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. event is a pointer to the event structure you wish to push onto the queue.
Note:
Pushing device input events onto the queue doesn't modify the state of the device within SDL.
Returns 0 on success or -1 if the event couldn't be pushed.
See SDL_Event.
SDL_!PollEvent?, SDL_!PeepEvents?, SDL_Event
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