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SDL_!PumpEvents !!!SDL_!PumpEvents NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!PumpEvents- Pumps the event loop, gathering events from the input devices. !!SYNOPSIS __#include __ __void SDL_!PumpEvents__(__void__); !!DESCRIPTION Pumps the event loop, gathering events from the input devices. __SDL_!PumpEvents__ gathers all the pending input information from devices and places it on the event queue. Without calls to __SDL_!PumpEvents__ no events would ever be placed on the queue. Often calls the need for __SDL_!PumpEvents__ is hidden from the user since __SDL_!PollEvent__ and __SDL_!WaitEvent__ implicitly call __SDL_!PumpEvents__. However, if you are not polling or waiting for events (e.g. your filtering them), then you must call __SDL_!PumpEvents__ to force an event queue update. __Note:__ You can only call this function in the thread that set the video mode. !!SEE ALSO __SDL_!PollEvent__ ----
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