version 2, including all changes.
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SDL_!PixelFormat |
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!!!SDL_!PixelFormat |
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NAME |
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STRUCTURE DEFINITION |
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STRUCTURE DATA |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!PixelFormat- Stores surface format information |
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!!STRUCTURE DEFINITION |
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typedef struct{ |
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SDL_Palette *palette; |
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Uint8 !BitsPerPixel; |
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Uint8 !BytesPerPixel; |
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Uint32 Rmask, Gmask, Bmask, Amask; |
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Uint8 Rshift, Gshift, Bshift, Ashift; |
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Uint8 Rloss, Gloss, Bloss, Aloss; |
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Uint32 colorkey; |
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Uint8 alpha; |
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} SDL_!PixelFormat; |
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!!STRUCTURE DATA |
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__palette__ Pointer to the ''palette'', or __NULL__ |
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if the __!BitsPerPixel____ |
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__!BitsPerPixel__ The number of bits used to represent |
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each pixel in a surface. Usually 8, 16, 24 or |
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32. |
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__!BytesPerPixel__ |
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The number of bytes used to represent each pixel in a |
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surface. Usually one to four. |
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__[[RGBA]mask__ Binary mask used to retrieve individual |
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color values |
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__[[RGBA]loss__ Precision loss of each color component |
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(2^[[RGBA]loss) |
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__[[RGBA]shift__ Binary left shift of each color component |
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in the pixel value |
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__colorkey__ Pixel value of transparent |
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pixels |
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__alpha__ Overall surface alpha value |
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!!DESCRIPTION |
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A __SDL_!PixelFormat__ describes the format of the pixel |
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data stored at the __pixels__ field of a |
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__SDL_Surface__. Every surface stores a |
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__SDL_!PixelFormat__ in the __format__ |
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field. |
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If you wish to do pixel level modifications on a surface, |
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then understanding how SDL stores its color information is |
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essential. |
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8-bit pixel formats are the easiest to understand. Since its |
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an 8-bit format, we have 8 __!BitsPerPixel__ and 1 |
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__!BytesPerPixel__. Since __!BytesPerPixel__ is 1, all |
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pixels are represented by a Uint8 which contains an index |
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into __palette__-__colors__. So, to determine the |
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color of a pixel in a 8-bit surface: we read the color index |
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from __surface__-__pixels__ and we use that index |
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to read the __SDL_Color__ structure from |
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__surface__-__format__-__palette__-__colors__. |
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Like so: |
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SDL_Surface *surface; |
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SDL_!PixelFormat *fmt; |
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SDL_Color *color; |
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Uint8 index; |
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/* Create surface */ |
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. |
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fmt=surface- |
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Pixel formats above 8-bit are an entirely different |
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experience. They are considered to be |
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/* Extracting color components from a 32-bit color value */ |
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SDL_!PixelFormat *fmt; |
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SDL_Surface *surface; |
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Uint32 temp, pixel; |
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Uint8 red, green, blue, alpha; |
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. |
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fmt=surface- |
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!!SEE ALSO |
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__SDL_Surface__, __SDL_MapRGB__ |
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---- |