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SDL_!PauseAudio !!!SDL_!PauseAudio NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!PauseAudio- Pauses and unpauses the audio callback processing !!SYNOPSIS __#include __ __void SDL_!PauseAudio__(__int pause_on__); !!DESCRIPTION This function pauses and unpauses the audio callback processing. It should be called with __pause_on__=0 after opening the audio device to start playing sound. This is so you can safely initialize data for your callback function after opening the audio device. Silence will be written to the audio device during the pause. !!SEE ALSO __SDL_!GetAudioStatus__, __SDL_!OpenAudio__ ----
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