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Blame: SDL_PauseAudio(3)
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Annotated edit history of SDL_PauseAudio(3) version 2, including all changes. View license author blame.
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2 perry 1 SDL_!PauseAudio
2 !!!SDL_!PauseAudio
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
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2 perry 11 SDL_!PauseAudio- Pauses and unpauses the audio callback processing
1 perry 12 !!SYNOPSIS
13
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15 __#include __
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2 perry 18 __void SDL_!PauseAudio__(__int
1 perry 19 pause_on__);
20 !!DESCRIPTION
21
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23 This function pauses and unpauses the audio callback
24 processing. It should be called with __pause_on__=0 after
25 opening the audio device to start playing sound. This is so
26 you can safely initialize data for your callback function
27 after opening the audio device. Silence will be written to
28 the audio device during the pause.
29 !!SEE ALSO
30
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2 perry 32 __SDL_!GetAudioStatus__, __SDL_!OpenAudio__
1 perry 33 ----
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