Annotated edit history of
SDL_PauseAudio(3) version 2, including all changes.
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SDL_!PauseAudio |
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!!!SDL_!PauseAudio |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!PauseAudio- Pauses and unpauses the audio callback processing |
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!!SYNOPSIS |
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__#include __ |
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__void SDL_!PauseAudio__(__int |
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pause_on__); |
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!!DESCRIPTION |
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This function pauses and unpauses the audio callback |
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processing. It should be called with __pause_on__=0 after |
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opening the audio device to start playing sound. This is so |
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you can safely initialize data for your callback function |
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after opening the audio device. Silence will be written to |
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the audio device during the pause. |
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!!SEE ALSO |
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__SDL_!GetAudioStatus__, __SDL_!OpenAudio__ |
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---- |
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