SDL_Overlay
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_Overlay- YUV video overlay
typedef struct{ Uint32 format; int w, h; int planes; Uint16 *pitches; Uint8 **pixels; Uint32 hw_overlay:1; } SDL_Overlay;
format Overlay format (see below)
w, h Width and height of overlay
planes Number of planes in the overlay. Usually either 1 or 3
pitches An array of pitches, one for each plane. Pitch is the length of a row in bytes.
pixels An array of pointers to teh data of each plane. The overlay should be locked before these pointers are used.
hw_overlay This will be set to 1 if the overlay is hardware accelerated.
A SDL_Overlay is similar to a SDL_Surface except it stores a YUV overlay. All the fields are read only, except for pixels which should be locked before use. The format field stores the format of the overlay which is one of the following:
More information on YUV formats can be found at http://www.webartz.com/fourcc/indexyuv.htm (link to URL http://www.webartz.com/fourcc/indexyuv.htm) .
SDL_CreateYUVOverlay, SDL_LockYUVOverlay, SDL_UnlockYUVOverlay, SDL_FreeYUVOverlay
One page links to SDL_Overlay(3):