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Diff: SDL_OpenAudio(3)
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Differences between current version and revision by previous author of SDL_OpenAudio(3).

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Newer page: version 3 Last edited on Tuesday, December 23, 2003 10:29:50 am by OneTimeUser
Older page: version 2 Last edited on Monday, June 3, 2002 6:53:46 pm by perry Revert
@@ -97,21 +97,21 @@
 after you open the audio device. 
 !!EXAMPLES 
  
  
-/* Prototype of our callback function */  
-void my_audio_callback(void *userdata, Uint8 *stream, int len);  
-/* Open the audio device */  
-SDL_!AudioSpec *desired, *obtained;  
-SDL_!AudioSpec *hardware_spec;  
-/* Allocate a desired SDL_!AudioSpec */  
-desired=(SDL_!AudioSpec *)malloc(sizeof(SDL_!AudioSpec));  
-/* Allocate space for the obtained SDL_!AudioSpec */  
-obtained=(SDL_!AudioSpec *)malloc(sizeof(SDL_!AudioSpec));  
-/* 22050Hz - FM Radio quality */  
-desired- 
+ /* Prototype of our callback function */  
+ void my_audio_callback(void *userdata, Uint8 *stream, int len);  
+ /* Open the audio device */  
+ SDL_!AudioSpec *desired, *obtained;  
+ SDL_!AudioSpec *hardware_spec;  
+ /* Allocate a desired SDL_!AudioSpec */  
+ desired=(SDL_!AudioSpec *)malloc(sizeof(SDL_!AudioSpec));  
+ /* Allocate space for the obtained SDL_!AudioSpec */  
+ obtained=(SDL_!AudioSpec *)malloc(sizeof(SDL_!AudioSpec));  
+ /* 22050Hz - FM Radio quality */  
+ desired- 
 !!SEE ALSO 
  
  
 __SDL_!AudioSpec__, __SDL_!LockAudio__, 
 __SDL_!UnlockAudio__, __SDL_!PauseAudio__ 
 ---- 
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