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Diff: SDL_MouseMotionEvent(3)
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Differences between current version and predecessor to the previous major change of SDL_MouseMotionEvent(3).

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Newer page: version 2 Last edited on Monday, June 3, 2002 6:53:46 pm by perry
Older page: version 1 Last edited on Monday, June 3, 2002 6:53:46 pm by perry Revert
@@ -1,6 +1,6 @@
-SDL_MouseMotionEvent  
-!!!SDL_MouseMotionEvent 
+SDL_! MouseMotionEvent  
+!!!SDL_! MouseMotionEvent 
 NAME 
 STRUCTURE DEFINITION 
 STRUCTURE DATA 
 DESCRIPTION 
@@ -8,18 +8,18 @@
 ---- 
 !!NAME 
  
  
-SDL_MouseMotionEvent- Mouse motion event structure 
+SDL_! MouseMotionEvent- Mouse motion event structure 
 !!STRUCTURE DEFINITION 
  
  
 typedef struct{ 
 Uint8 type; 
 Uint8 state; 
 Uint16 x, y; 
 Sint16 xrel, yrel; 
-} SDL_MouseMotionEvent; 
+} SDL_! MouseMotionEvent; 
 !!STRUCTURE DATA 
  
  
 __type SDL_MOUSEMOTION__ 
@@ -36,30 +36,30 @@
 direction 
 !!DESCRIPTION 
  
  
-__SDL_MouseMotionEvent__ is a member of the 
+__SDL_! MouseMotionEvent__ is a member of the 
 __SDL_Event__ union and is used when an event of type 
 __SDL_MOUSEMOTION__ is reported. 
  
  
 Simply put, a __SDL_MOUSEMOTION__ type event occurs when 
 a user moves the mouse within the application window or when 
-__SDL_WarpMouse__ is called. Both the absolute (__x__ 
+__SDL_! WarpMouse__ is called. Both the absolute (__x__ 
 and __y__) and relative (__xrel__ and __yrel__) 
 coordinates are reported along with the current button 
 states (__state__). The button state can be interpreted 
 using the __SDL_BUTTON__ macro (see 
-__SDL_GetMouseState__). 
+__SDL_! GetMouseState__). 
  
  
-If the cursor is hidden (__SDL_ShowCursor__''()'') 
+If the cursor is hidden (__SDL_! ShowCursor__''()'') 
 and the input is grabbed 
-(__SDL_WM_GrabInput__''(SDL_GRAB_ON)''), then the 
+(__SDL_WM_! GrabInput__''(SDL_GRAB_ON)''), then the 
 mouse will give relative motion events even when the cursor 
 reaches the edge fo the screen. This is currently only 
 implemented on Windows and Linux/Unix-a-likes. 
 !!SEE ALSO 
  
  
-__SDL_Event__, __SDL_MouseButtonEvent__ 
+__SDL_Event__, __SDL_! MouseButtonEvent__ 
 ---- 
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