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SDL_!MixAudio?

SDL_!MixAudio?

NAME SYNOPSIS DESCRIPTION SEE ALSO


NAME

SDL_!MixAudio?- Mix audio data

SYNOPSIS

#include

void SDL_!MixAudio?(Uint8 *dst, Uint8 *src, Uint32 len, int volume);

DESCRIPTION

This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data.

SEE ALSO

SDL_!OpenAudio?


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