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SDL_!MixAudio !!!SDL_!MixAudio NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!MixAudio- Mix audio data !!SYNOPSIS __#include __ __void SDL_!MixAudio__(__Uint8 *dst, Uint8 *src, Uint32 len, int volume__); !!DESCRIPTION This takes two audio buffers of the playing audio format and mixes them, performing addition, volume adjustment, and overflow clipping. The __volume__ ranges from 0 - 128, and should be set to __SDL_MIX_MAXVOLUME__ for full audio volume. Note this does not change hardware volume. This is provided for convenience -- you can mix your own audio data. !!SEE ALSO __SDL_!OpenAudio__ ----
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