Annotated edit history of
SDL_MixAudio(3) version 2, including all changes.
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SDL_!MixAudio |
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!!!SDL_!MixAudio |
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NAME |
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SYNOPSIS |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!MixAudio- Mix audio data |
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!!SYNOPSIS |
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__#include __ |
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__void SDL_!MixAudio__(__Uint8 *dst, Uint8 *src, Uint32 |
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len, int volume__); |
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!!DESCRIPTION |
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This takes two audio buffers of the playing audio format and |
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mixes them, performing addition, volume adjustment, and |
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overflow clipping. The __volume__ ranges from 0 - 128, |
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and should be set to __SDL_MIX_MAXVOLUME__ for full audio |
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volume. Note this does not change hardware volume. This is |
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provided for convenience -- you can mix your own audio |
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data. |
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!!SEE ALSO |
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__SDL_!OpenAudio__ |
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---- |
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