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Blame: SDL_MixAudio(3)
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Annotated edit history of SDL_MixAudio(3) version 2, including all changes. View license author blame.
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2 perry 1 SDL_!MixAudio
2 !!!SDL_!MixAudio
1 perry 3 NAME
4 SYNOPSIS
5 DESCRIPTION
6 SEE ALSO
7 ----
8 !!NAME
9
10
2 perry 11 SDL_!MixAudio- Mix audio data
1 perry 12 !!SYNOPSIS
13
14
15 __#include __
16
17
2 perry 18 __void SDL_!MixAudio__(__Uint8 *dst, Uint8 *src, Uint32
1 perry 19 len, int volume__);
20 !!DESCRIPTION
21
22
23 This takes two audio buffers of the playing audio format and
24 mixes them, performing addition, volume adjustment, and
25 overflow clipping. The __volume__ ranges from 0 - 128,
26 and should be set to __SDL_MIX_MAXVOLUME__ for full audio
27 volume. Note this does not change hardware volume. This is
28 provided for convenience -- you can mix your own audio
29 data.
30 !!SEE ALSO
31
32
2 perry 33 __SDL_!OpenAudio__
1 perry 34 ----
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