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SDL_MapRGBA !!!SDL_MapRGBA NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO ---- !!NAME SDL_MapRGBA- Map a RGBA color value to a pixel format. !!SYNOPSIS __#include __ __Uint32 SDL_MapRGBA__(__SDL_!PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a__); !!DESCRIPTION Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int. If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned. If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette). !!RETURN VALUE A pixel value best approximating the given RGBA color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a __Uint16__, and similarly a __Uint8__ for an 8-bpp format). !!SEE ALSO ''SDL_GetRGB'', ''SDL_GetRGBA'', ''SDL_MapRGB'', ''SDL_!PixelFormat'' ----
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