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SDL_MapRGB !!!SDL_MapRGB NAME SYNOPSIS DESCRIPTION RETURN VALUE SEE ALSO ---- !!NAME SDL_MapRGB- Map a RGB color value to a pixel format. !!SYNOPSIS __#include __ __Uint32 SDL_MapRGB__(__SDL_!PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b__); !!DESCRIPTION Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int. If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned. If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque). !!RETURN VALUE A pixel value best approximating the given RGB color value for a given pixel format. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e.g., with a 16-bpp format the return value can be assigned to a __Uint16__, and similarly a __Uint8__ for an 8-bpp format). !!SEE ALSO __SDL_GetRGB__, __SDL_GetRGBA__, __SDL_MapRGBA__, __SDL_!PixelFormat__ ----
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