SDL_!LockAudio?
NAME SYNOPSIS DESCRIPTION SEE ALSO
SDL_!LockAudio?- Lock out the callback function
#include
void SDL_!LockAudio?(void)
The lock manipulated by these functions protects the callback function. During a !LockAudio? period, you can be guaranteed that the callback function is not running. Do not call these from the callback function or you will cause deadlock.
SDL_!OpenAudio?
One page links to SDL_LockAudio(3):