SDL_LoadWAV
NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO
SDL_LoadWAV- Load a WAVE file
#include
SDL_!AudioSpec? *SDL_LoadWAV(__const char *file, SDL_!AudioSpec? *spec, Uint8 **audio_buf, Uint32
SDL_LoadWAV This function loads a WAVE file into memory.
If this function succeeds, it returns the given SDL_!AudioSpec?, filled with the audio data format of the wave data, and sets audio_buf to a malloc'd buffer containing the audio data, and sets audio_len to the length of that audio buffer, in bytes. You need to free the audio buffer with SDL_FreeWAV when you are done with it.
This function returns NULL and sets the SDL error message if the wave file cannot be opened, uses an unknown data format, or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.
SDL_!AudioSpec? wav_spec; Uint32 wav_length; Uint8 wav_buffer; / Load the WAV */ if( SDL_LoadWAV(
SDL_!AudioSpec?, SDL_!OpenAudio?, SDL_FreeWAV
One page links to SDL_LoadWAV(3):