SDL_!KeyboardEvent?
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_!KeyboardEvent?- Keyboard event structure
typedef struct{ Uint8 type; Uint8 state; SDL_keysym keysym; } SDL_!KeyboardEvent?;
type SDL_KEYDOWN or SDL_KEYUP
state SDL_PRESSED or SDL_RELEASED
keysym Contains key press information
SDL_!KeyboardEvent? is a member of the SDL_Event union and is used when an event of type SDL_KEYDOWN or SDL_KEYUP is reported.
The type and state actually report the same information, they just use different values to do it! A keyboard event occurs when a key is released (typeSDK_KEYUP or stateSDL_RELEASED) and when a key is pressed (typeSDL_KEYDOWN or stateSDL_PRESSED). The information on what key was pressed or released is in the keysym structure.
Note:
Repeating SDL_KEYDOWN events will occur if key repeat is enabled (see SDL_!EnableKeyRepeat?).
SDL_Event, SDL_keysym, SDL_!EnableKeyRepeat?, SDL_EnableUNICODE
One page links to SDL_KeyboardEvent(3):