SDL_!JoyButtonEvent?
NAME STRUCTURE DEFINITION STRUCTURE DATA DESCRIPTION SEE ALSO
SDL_!JoyButtonEvent?- Joystick button event structure
typedef struct{ Uint8 type; Uint8 which; Uint8 button; Uint8 state; } SDL_!JoyButtonEvent?;
type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP
which Joystick device index
button Joystick button index
state SDL_PRESSED or SDL_RELEASED
SDL_!JoyButtonEvent? is a member of the SDL_Event union and is used when an event of type SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP is reported.
A SDL_JOYBUTTONDOWN or SDL_JOYBUTTONUP event occurs when ever a user presses or releases a button on a joystick. The field which is the index of the joystick that reported the event and button is the index of the button (for a more detailed explaination see the Joystick section). state is the current state or the button which is either SDL_PRESSED or SDL_RELEASED.
SDL_Event, Joystick Functions, SDL_!JoystickEventState?, SDL_!JoystickGetButton?
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