Annotated edit history of
SDL_JoyButtonEvent(3) version 2 showing authors affecting page license.
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SDL_!JoyButtonEvent |
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!!!SDL_!JoyButtonEvent |
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NAME |
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STRUCTURE DEFINITION |
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STRUCTURE DATA |
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DESCRIPTION |
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SEE ALSO |
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---- |
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!!NAME |
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SDL_!JoyButtonEvent- Joystick button event structure |
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!!STRUCTURE DEFINITION |
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typedef struct{ |
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Uint8 type; |
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Uint8 which; |
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Uint8 button; |
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Uint8 state; |
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} SDL_!JoyButtonEvent; |
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!!STRUCTURE DATA |
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__type SDL_JOYBUTTONDOWN__ or |
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__SDL_JOYBUTTONUP__ |
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__which__ Joystick device index |
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__button__ Joystick button index |
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__state SDL_PRESSED__ or __SDL_RELEASED__ |
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!!DESCRIPTION |
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__SDL_!JoyButtonEvent__ is a member of the |
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__SDL_Event__ union and is used when an event of type |
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__SDL_JOYBUTTONDOWN__ or __SDL_JOYBUTTONUP__ is |
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reported. |
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A __SDL_JOYBUTTONDOWN__ or __SDL_JOYBUTTONUP__ event |
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occurs when ever a user presses or releases a button on a |
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joystick. The field __which__ is the index of the |
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joystick that reported the event and __button__ is the |
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index of the button (for a more detailed explaination see |
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the ''Joystick section''). __state__ is the current |
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state or the button which is either __SDL_PRESSED__ or |
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__SDL_RELEASED__. |
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!!SEE ALSO |
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__SDL_Event__, ''Joystick Functions'', |
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__SDL_!JoystickEventState__, |
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__SDL_!JoystickGetButton__ |
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---- |
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