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SDL_GetRelativeMouseState(3)
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SDL_!GetRelativeMouseState !!!SDL_!GetRelativeMouseState NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_!GetRelativeMouseState- Retrieve the current state of the mouse !!SYNOPSIS __#include __ __Uint8 SDL_!GetRelativeMouseState__(__int *x, int *y__); !!DESCRIPTION The current button state is returned as a button bitmask, which can be tested using the __SDL_BUTTON(X)__ macros, and __x__ and __y__ are set to the change in the mouse position since the last call to __SDL_!GetRelativeMouseState__ or since event initialization. You can pass __NULL__ for either __x__ or __y__. !!SEE ALSO __SDL_!GetMouseState__ ----
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