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SDL_GetRGBA !!!SDL_GetRGBA NAME SYNOPSIS DESCRIPTION SEE ALSO ---- !!NAME SDL_GetRGBA- Get RGBA values from a pixel in the specified pixel format. !!SYNOPSIS __#include __ __void SDL_GetRGBA__(__Uint32 pixel, SDL_!PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a__); !!DESCRIPTION Get RGBA component values from a pixel stored in the specified pixel format. This function uses the entire 8-bit [[0..255] range when converting color components from pixel formats with less than 8-bits per RGB component (e.g., a completely white pixel in 16-bit RGB565 format would return [[0xff, 0xff, 0xff] not [[0xf8, 0xfc, 0xf8]). If the surface has no alpha component, the alpha will be returned as 0xff (100% opaque). !!SEE ALSO ''SDL_GetRGB'', ''SDL_MapRGB'', ''SDL_MapRGBA'', ''SDL_!PixelFormat'' ----
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