SDL_!GetMouseState?
NAME SYNOPSIS DESCRIPTION EXAMPLE SEE ALSO
SDL_!GetMouseState?- Retrieve the current state of the mouse
#include
Uint8 SDL_!GetMouseState?(__int *x, int
The current button state is returned as a button bitmask, which can be tested using the SDL_BUTTON(X) macros, and x and y are set to the current mouse cursor position. You can pass NULL for either x or y.
SDL_!PumpEvents?(); if(SDL_!GetMouseState?(NULL, NULL)
SDL_!GetRelativeMouseState?, SDL_!PumpEvents?
One page links to SDL_GetMouseState(3):